Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Xbox 360 Graphics Quality Raised by New Tech

This article is over 13 years old and may contain outdated information

Recommended Videos

Developers have recently gotten the Xbox 360 to use an MLAA anti-aliasing technique that levels the playing field for the two console when it comes to graphics.  The best looking PlayStation 3 games of this generation used this MLAA technology which was implemented using five of the consoles SPUs to compensate for RAM limitations that it had.  The development technique produced superior results to what the Xbox 360 was using, which was a traditional MSAA (multi-sample-anti-aliasing).  This was one of the major reasons that you saw a quality gap in third party games between the two consoles at the onset of the generation, and in some cases more recently.

It had been thought that the Xbox 360 would not be able to match this graphical output, but it appears that a development team has got the technique working on the Xbox 360.  This could be a big gust of wind for the Xbox 360’s almost six year old sail, one which analyst’s believe is beginning to show it’s age.  Whether developers will be able to take and implement these new findings in upcoming games to deliver noticeably better gaming experiences has yet to be seen.

Source: GI


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy