Quantcast

Kingdoms of Amalur: Reckoning Demo Impressions – Glitchy RPG Fun!

The Kingdoms of Amalur: Reckoning demo is out now. All bugs aside, it’s pretty good.

Kingdoms of Amalur: Reckoning Demo Impressions   Glitchy RPG Fun!

As you probably already know, the Kingdoms of Amalur: Reckoning demo recently went live on Xbox Live, PSN, as well as Steam. You also may already know, depending on your personal experience, that the game in its current demo form is glitchy as s**t. Seriously though, don’t let that stop you from giving it a go. Whether you’re an RPG fanatic or simply a Mass Effect fan trying to get some pre-launch unlockables, Kingdoms of Amalur gives gamers a title they can look forward to if they’re willing to look past the bugs.

First, the glitches. I would be remiss if I didn’t state how it took me a total of three times just to complete the full demo. My first playthrough ended with a freeze at the point in which you’re taught stealth tactics, and again during the fight with the rock troll. Beyond that, I noticed extremely evident glitches in regards to the cutting out of audio, the involuntary skipping of dialogue sequences, and the occasional ‘headless horseman’ bug which causes the head of the talking NPC to disappear completely. At first, I figured I ought to delete the demo and re-download it until I realized that others were experiencing the same issues. Talk is that the code 38 Studios released for this version of the demo is not the one that will be launched, which is good news for those of us having trouble just getting through a 45 minute trial period.

Putting these problems aside, Kingdoms of Amalur has quite a bit of potential and there are certainly remnants of that visible throughout the demo. Ken Rolston acts as the game's executive designer. Why is this significant? Rolston also served as the lead designer of two Elder Scrolls games: Morrowind and Oblivion.

A short narration in the beginning of the demo introduces the story at the outset of the game, informing you of the ongoing conflict between the evil empire of the Tuatha and the mortal armies of Amalur. You’re a soldier of the latter, and you start the game dead. That’s right, before you ever take control of the game’s protagonist, you don’t actually exist. How’s that for an attention-grabbing first act? Before you miraculously come back to life, you must first choose one of four classes to join. There are two humanoid classes to pick from which include the Almain, a warlike and religious people, and the Varani who are seafaring mercenaries. You can also choose from two Fae (elves, in layman’s terms) classes – the Ljosalfar, an ancient race from the frozen lands of the North, and the Dokkalfar who place emphasis on magic and diplomacy. After picking a race, you’ll be prompted to pick a “patron”, or god, who will endow you with certain abilities relative to their specific expertise. For example, the patron of Fire grants you +6 fire damage and resistance while the patron of War will give you +5 physical damage and armor.

After you’re done trying to make a more dashing replica of yourself with the character customization tools, your journey begins. You wake up amongst a group of rotting corpses and commandeer a rusty sword from a nearby skeleton. The beginning sequences mostly serve as a tutorial for the game’s combat system, teaching you how to attack, block, evade, etc. You’ll come across an inviting little Gnome named Encel after saving him from two Tuatha guards. He was one of the Gnomes dumping you into the corpse pit, so you have him to thank for having to wake up next to that. Encel informs you of what you already know: you were dead just a few minutes ago, and suddenly you’re now standing in front of him. He then tells you to locate Professor Hughes who will examine your “coming back from the dead” situation further. You must then fight your way to his laboratory, slicing through Tuatha soldiers as well as giant spiders. In Hughes’ laboratory, you learn that you are the first success of “the Well” experiment – a project initiative to recreate the dead. The Tuatha have apparently learned of it and wish to shut it down, which is why they are storming the tower when you first come to. After defeating one very aggressive rock troll, you eventually escape the tower to a lush glade area where you are prompted to talk to Agarth, a ‘Fateweaver’ who Hughes believed would be of help.

From that point, you are given 45 minutes to explore the areas of Allestar Glade, Gorhart Village, and Odarath. Within these flourishing environments you’re immediately given two side quests to deal with. One includes finding a potion for a Fae who has been attacked by an unknown perpetrator, and the other involves searching for a monk who has gone missing in the northern woods. It is worth noting that if you wish to unlock the Omniblade daggers for Mass Effect 3, you must spend all 45 minutes of the allotted demo time.

Though the stylized graphics slightly reminded me of Vivendi’s The Hobbit, the combat is instantly reminiscent of the Fable series. For those who found Fable’s combat too methodical at times, the quickness of battle within Kingdoms of Amalur combined with its deep progression system and wide array of weapons should be more than enough to satisfy the needs of the common RPG fan. A slick inventory and menu system also allows you to navigate weapons, armor, items, and spells easily, and it never feels as if it is interrupting the flow of the battle. What perhaps stands out most is the “reckoning mode” feature which allows you to enter into a sequence of increased speed and reaction time after the middle meter in the upper left-hand corner is filled. It essentially allows you to rip the ‘fate’ from the helpless victim, killing any other nearby enemies in the process. Pressing “A” (360 version) near a downed enemy during this phase enters you into a button pressing sequence similar to those found in the God of War franchise and particularly of Kratos’ “Blade of Sparta” ability. Should you correctly press the succession of buttons, a final button will appear and how quickly you mash it will determine how much XP you get out of the sequence.

I found out quickly that my hit-and-run tactics I used so frequently in Skyrim were useless within Kingdoms of Amalur, which will rely heavily on the use of regenerative potions for healing. Health does regenerate, but it does so very slowly compared to your mana (used for spells and all things magic) which recharges much faster.

The class progression system is visibly comprehensive, as leveling up gives you the opportunity to improve certain weapons and combo moves which are each conveniently given a tutorial in your menu. There are three main abilities to level throughout the game: Sorcery, Might, and Finesse, and each weapon or ability within these classes has its own expansive skill tree. Even beyond that, there are also three classes of “destinies” for the player to choose from including Brawler, Rogue, or Acolyte. When you level up, you’ll be given the chance to gain abilities or powers from higher ‘tiers’ of each respective destiny. Depending on your play-style, you’ll of course have to choose accordingly.

In short, if you’re not already a fan of the fantasy-RPG genre, Kingdoms of Amalur: Reckoning most likely will not sway you in the opposite direction. Though it may be difficult to tell from the bug-ridden demo, Kingdoms of Amalur looks to provide a smooth, streamlined combat system with a thoroughly detailed class progression structure. If you enjoyed playing Fable or anything of the sort, it’s certainly worth the hard-drive space. If the glitches make you want to throw your controller or mouse in disgust, just remember, there are a pair of Omniblade daggers waiting for you at the end of the frustrating rainbow.

 

By on January 18, 2012
Did you this story? Please share it with your friends

40 COMMENTS
  • avatar
    jesse
    REPLY

    i only experienced the dialogue skipping bug…

    my complaint could be about the customization. hopefully the actual game has more options.

    also, the graphics are…meh.

  • avatar
    William Schwartz
    REPLY

    It was colorful. I liked that.

  • avatar
    artq
    REPLY

    I do still have 10 minutes left to play in the demo (paused it before going to work), but I havent seen much for bugs on the PS3.

    I have seen a few graphical glitches with the terrain but nothing of what is described above.

    Here are some pros and cons worth mentioning:

    Pros:
    Smooth and satisfying combat system
    Easy to navigate inventory
    Good audio
    Good voice acting from NPCs
    Good (not great) graphics

    Cons:
    No player character voice
    Normal diff still too easy
    Item drops (see below)
    Lockpicking more about chance than skill

    I am hoping that the developers were wanting to show off some cool items in the demo and don’t plan on the player having three sets of enchanted daggers (fire, ice, lightning), 3 hammers, 4 swords, 2 bows, 2 staves, 3 full sets of armor, 2 shields before finishing your first quest; otherwise the fun and excitement of loot will get pretty diluted.

    Overall I had fun playing the demo and play to pick up the game for PS3. Not sure if I will be will waiting in line on Feb 7th, money in hand, but it is definitely on my to buy list.

  • avatar
    njb
    REPLY

    i just want to know about the online and multiplayer

    Dragons Dogma looks likke the best Co-Op game in a long time and if kingdoms of alumur doesnt have decent co-op or online then i wont invest.

    it looks similar to dragons age, i must admit im liking the choices and the new features they r implementin.

  • avatar
    banks72301
    REPLY

    First of all, another team worked on the demo, this is mentioned in an interview with the lead designers. They couldn’t say who, and they couldn’t say how, but they said it was a Godsend for someone else to work on the demo.

    Also, to say something is glitchy means that the glitches are universal, and this is obviously just a case of a few instances, as me and a lot of guys I know know encountered ZERO glitches, and we were more pleased that they would even release a demo of this length, knowing good and well demo usually need some kind of debugging, and thats why they are usually just customized set pieces that really aren’t in the final product. This game gave u a preview of the final product, and therefore I think advertising it as GLITCHY takes away from the point ur trying to make that this game is good. You basically made it sound like it was just a very glitchy game, when all the glitches are the obvious “oh this is an open world demo from an obviously old code”.

    And @artq the beginning of the game will be in the final game, its OBVIOUS, and I mean very obvious that all those weapons and armor of for the tutuorial since u will end up picking your own class, and maybe want to mix and match some beginner armor and weapons, that only makes sense if your a FATELESS one, who can determine ur own path.

    Why just give somebody Mage equipment, when they may want to be a jack of all trades, or a MAge and a Rogue, or a Rogue and a Warrior?

    They made sure that you had all beginning equipment, and obviously if you DONT WANT IT you can sell it or just NEVER PICK IT UP OR DROP IT.

    Like seriously, people complain about the most trivial things. I found myself finding better weapons and armor in the game immediately, I kept switching out my beginning weapons for better things I found

    • avatar
      Ethan Powers

      “Also, to say something is glitchy means that the glitches are universal, and this is obviously just a case of a few instances, as me and a lot of guys I know know encountered ZERO glitches”

      That’s awesome that you didn’t encounter any bugs, but me, as well as a lot of other people judging from the countless forum threads across major sites did not have the straightforward experience you had. Also, you’re mistaking a demo with a beta. When a developer releases a demo it is generally perceived to be a representation of the final product, and thus should not need any type of debugging whatsoever. Mentioning these glitches is necessary because it marred the experience of some gamers, and that is something worth including in the article.

      All in all, the demo was pretty fun. Looking forward to seeing what the game looks like at launch.

    • avatar
      banks72301

      @Ethan

      Yeah but to advertise it as GLITCHY? I mean glitchy holds a strong meaning, that would mean everything about the game seems to be unfinished and glitch like. Things like the voice dropping out, and head disappearing are just things that shows the conversations were glitched for the demo, and not the GAME being glitchy.

      The majority of the demo would still remain glitch free even with the complaints im hearing, I mean there are a lot of quest you can do, and none of the quest are glitched in the demo, I started and finished them all just fine through various playthroughs.

      I have no problem with talking about the glitches, but to advertise the game as GLITCHY FUN RPG is misleading and counter-productive to the praise he is trying to give the game, when he is talkin about a demo, and not a review code game he has.

      I played on Origin PC, and maybe the demo was optimized for Origin PC gamers by whoever the Lead Designer was hinting at did the demo. (he said it was a miracle that the guys could come in and do the demo, and my guess is that Bioware helped the guys with the demo, because they had to add the codes for the DLC rewards).

    • avatar
      banks72301

      I mean you, not he

    • avatar
      Ethan Powers

      Yes. I said the demo, not the game, is glitchy. Because it is. It’s that simple.

    • avatar
      ExtremePhobia

      @Ethan Powers
      I have to disagree with your assessment of a Demo. While most gamers may view the demo as an accurate representation of the final product, most demos are based on earlier software. Minor debugging and polish are usually the last steps of a games release. While I’ve noticed a few glitches, they aren’t all that bad. In fact, the bugs in this game are only slightly worse than an average release title these days (from my observation, I know some are far worse than me but that’s usually the case with retail games as well).

      the short version is that these are the types of bugs that are the last ones ironed out. Assuming that it takes 3 weeks from finish of demo to publish (to make sure it gets verified and released on time), then this demo is 6 weeks of debugging and polish short of a retail release.

      The long version – This demo was release three weeks before the game (arguably late by some standards). A demo release has to be finished well before it’s released because it has to be packaged and sent to all distribution services with ample time for them to have it verified for it’s release date. Each online distribution has it’s own verification process to go through (which can be a pain for patches, sometimes taking weeks or up to a month from finish to push). Then a page needs to be created and safeguards put into place so that it’s not accessible until the proper time. The page itself needs to be tested… etc.

      I don’t particularly like to grade a demo on it’s bugs unless it’s clear that there’s too much damage for a clean release. I like to be focused on the quality of what is clearly working as intended because this tells you about the game design which will DEFINITELY be intact on release day while the bugs may or may not. These, I would bet, will not. I’ve seen far worse fixed in less than 3 weeks.

    • avatar
      Anon

      @ Extreme Phobia
      Really? Getting through the game without having it freeze is a minor bug that tends to be one of the last ironed out? Not quite sure your assessment is true.

  • avatar
    Rendermonk
    REPLY

    I have to say, I’ve been very excited for this game for a long time now. The talent behind it is clearly showing in the games demo. Glitchy bugs aside, as it is the demo and not the final version, this game is superb! It offers RPG fans, and action fans everything they could possibly want in a game. I’m always excited to see devs bringing new games to the table instead of the same old crap, and this game is one that people really need to throw their support behind. I won’t ramble on about how great it is in every way, I’ll just say go and play the demo and see for yourself. But make this game a day one purchase. Support game makers who take a chance on something new,,,,and ACTUALLY SUCCEED IN MAKING A FANTASTIC NEW GAME!! We all know we’ll see the 3rd and 4th and 14th installment of some franchises, lets pay tribute to someone doing something new and worthy of our $60 bucks! Buy Kingdoms of Amalur: Reckoning on day one and show devs and gamers alike, that we want and appreciate new IP’s with hard work and talent put into them!!

  • avatar
    Rendermonk
    REPLY

    @Ethan Powers

    For you to honestly believe that the bugs that occurred in the demo, will be in the finalized released version of the game is just foolish. This game is not as “open-world” as something like Skyrim, where “the bugs are expected” due to the sheer size of the world. Reckoning will still have vast open areas, but it’s not the same, and thus will not be subject to glitchy bugs in the final version. The dialogue skipping and texture morphing/tearing was so extreme that it’s not possible to be over looked. Without those bugs, this game has something refreshing and new, and definitely more than “pretty fun”.

    • avatar
      Ethan Powers

      You reiterated my point. The game is no where near the size of Skyrim, so the amount of bugs the demo had is really inexcusable. Again, this demo should have been a representation of the final version. You want gamers to come away with a sense of what they’ll be getting at launch. Hypothetically if the version of the game used in the demo was the one to be used at launch, many players would be swayed from buying it because of all the issues.
      You said it yourself: “The dialogue skipping and texture morphing/tearing was so extreme that it’s not possible to be over looked.”

  • avatar
    artq
    REPLY

    I just played a quick 15 minutes of the demo on my laptop and must say that I am not sure now of which platform I prefer. My laptop is not an ideal gaming machine, but control wise, the two platforms offer their own level of play comfort.

    My only complaint towards the PC platform would be for someone who would like to focus more on melee combat, the option to assign secondary weapon attack to the right mouse button would be convenient but does not seem to be possible.

    To clarify my previous comment about loot; I understand the need to give the player a set of equipment for each of the three focuses, might, finesse so that you get a taste of all three.

    To give a specific example of my concern, giving a level 2 player a weapon with a spell proc (3 actually in my a case) seems a little quick. I appreciate the show of items for the demo but hope that the final game will have a slower item progression to offer a good level of difficulty to the game and feeling of accomplishment when finding or earning good quality gear.

    I like a challenge as it makes the reward that much sweeter and I am sure that I am not the only one.

    Thanks for the agree ratings above!

    Cheers

  • avatar
    Rendermonk
    REPLY

    @ Ethan Powers

    You’re right, it is inexcusable, which is exactly why it has to have something to do with it being the demo and not the final product. While I agree that demos are typically used to garner an opinion about a game by trying before buying….the demo is not always representative of the final product, and any gamer worth his salt knows this about demos. As far as your mentioning or detailing the fact that there were glitches in the demo, in your article, I agree with that. If it was part of your experience, it should be reported as such. But to put it in the tag line, as if that was the statement to represent the game (final product) I find that inexcusable. Like it was either a hit generator or a purposeful misrepresentation of a great game, due to your jaded experience with the demo, ie: bugs. You mention glitches and bugs in your summation paragraph and the frustration level it sent you to, I experienced similar bugs, but didn’t let it ruin my experience or excrement for the game. Just seems like the focus of the article is on the bugs/glitches and not the actual game. You started and ended your article with it and even have it as your tagline in the headlines….Seems you focused on the wrong things, that’s all.

    • avatar
      Ethan Powers

      I respect your opinion, but for me personally, having to reload a demo three different times just to simply finish it was the primary focus while I was playing it. It completely altered my opinion of the game. If I only had to sit through one playthrough and not replay the same sequences over and over, I would have solely focused on what the game did well. To me, the glitches were too frequent and too noticeable for them not to bother me, and that in essence is how I would describe my experience with it. Also, you my friend, are mistaking a “demo” with a “beta”, which is how the whole BF3 beta outrage began. While a beta is not always representative of the final product, a demo is supposed to be. Plain and simple, this was a demo, not a beta, so the glitches should not have been there. Certainly not as many, anyway.

  • avatar
    Steve
    REPLY

    I played the demo on the 360 and encountered only a couple of very minor bugs involving NPC speech. Overall, the experience was fluid and it looks to be a fun game for those who enjoy games of this type. It actually has the look and feel of an MMO rather than a single player game however, which seems sort of strange.

    • avatar
      joanypants

      I talked to someone who worked on this game, she said there was the possibility that they’d be developing an MMO off of the main title. This is hearsay of course, and I wouldn’t want to get the girl in trouble for telling me, but she seemed fairly certain that it would become an MMO at some point.

  • avatar
    Rendermonk
    REPLY

    Ok, so with very little searching (maybe 5-10mins) I found this post on a gamespot forum from the devs in response to the glitches. Here it is:

    “Unfortunately the only way to get both the demo and the game out the door on time was to branch the demo off of the main game a few months back, then try to copy over bug fixes from the main game to it where possible, while cutting out all the bits of the game that should NOT show up in the demo in order to get the download size down to something reasonable.

    As a result, a great many polish bits and bug fixes from the main game didn’t make it into the demo (some particualrly noteworthy fixes relate to audio cutting out or being significantly delayed). It’s frustrating for us because we want the demo to be as shiny as possible, but in the end of the day we wanted to focus the bulk of our bug fixing and polish efforts on the final game rather than the demo. Hopefully you’ll thank us for that on Feb 7th.”

    As I said in my prior posts, it will not be like that in the final version, and while it may have ruined the experience for you, it sounds like you may have had a bit of bias going in to the demo. I do hope you will pick up the final copy and support this game, is it really does look to be an impressive new IP.

    • avatar
      Ethan Powers

      I had no bias whatsoever. It was the experience after I played it that jaded me. As to that blurb you posted, that is one studio’s approach to releasing their own demo of their respective game. Ask anyone in the industry. A demo is not supposed to need drastic polishing and tweaking. I would personally rather they wait to release a demo of a prior version, or perhaps not release one at all. I really don’t see the sense in them releasing something they know will be bug-ridden. I was only given a vague sense of what the final game will be like because of all the bugs, and that is not something to overlook.

  • avatar
    joanypants
    REPLY

    The way this article describes the customization and race/class choosing type stuff is a little off. From my understanding, the two eleven races you get to choose from are not Fae. That term is used to describe the two immortal races (the Summer and Winter Courts). And “class” would be more appropriate to describe the ‘destinies’ since it includes rogue, mage, barbarian and various combinations of the three. You do get racial bonuses depending on what you choose though.

    Anyway, provided the release is not as buggy as the demo, I’ll definitely be purchasing this game. Maybe even preordering.

  • avatar
    banks72301
    REPLY

    Ethan don’t mistake me for bashing on you, I’m not, to be fair, most of us underestimated this game until now. I just caught up on all the information on the game, and I’m finding out more, I think we all are a lil taken back by how actually good this game might be.

    Oh, and warning, this game might be just as big as skyrim when it comes to content per area, skyrim had a lot of empty samey areas. I just read that over 150 dungeons are hand crafted to look entirely different, and the areas vastly look different from each other, and you can see that in the demo, each area looks instantly recongnizable.

  • avatar
    Kurt
    REPLY

    If demo’s are the final product then why do 90% say this is for demo purposes only and not representitive of the final product?

    • avatar
      Anon

      Prototypes you mean? Prototypes are not representative of the final product, demos tend to be.

  • avatar
    Robert
    REPLY

    I experienced the walking glitch–I’d take a few steps and it would keep me stuck in that position with one leg in the air. Really broke up the gameplay; can’t wait for the full version.

  • avatar
    Kurt
    REPLY

    If you play a demo thinking its exactly like the final product then your crazy, if I’m playing a game trial then i would expect it to be finished never a demo

  • avatar
    blackjoo
    REPLY

    Ethan isn’t saying that demo is terrible, he is just saying it is glitchy which is totally true. I had to restart it three times because of freezes, encounter npc speech glitchs, and face numerous texture glitches. The demo is amazing and provides a TON of content, but it should at least be playable without interuption till completion. I would have liked it better if they took out the 45 min trial and just include the tutorial in order to remove the major glitches. I love EA but sometimes the things they do piss me off.

  • avatar
    Kevin
    REPLY

    My experience was glitch-free on my Xbox 360 slim; Sad to hear that happened to many to the point it’s a story. I was actually impressed with what I played.

    The sole thing I’m worried about is the variety of distinct feels of weapons of each class; Every dagger virtually played like the last one you picked up x minutes ago; I hope in the final that some daggers (maybe legendary or extremely rare ones) have extra animations have a distinct feel to them than other daggers in their class–and the same with swords, hammers, and so forth.

    • avatar
      banks72301

      they will have distinct looks, and attributes….and you can craft weapons. I really don’t know a game that make daggers or any weapon of a same class act different…..I think ur asking for a little bit too much, a dagger is a dagger, and daggers don’t act like swords.

      Besides, the animation in the game is governed by ur skills, weapon proficiency, and destinies.

  • avatar
    PedroHs
    REPLY

    Ok. There’s something odd here, was I the only one that noticed the demo was full of glitches? Sometimes the audio of a conversation with an NPC would disappear ( and sometimes the background music e sound effects), but that’s explainable, since their heads were also missing in some occasions. Dialog text would appear and end at such speed, that it was impossible to read. I hope these and other minor problems aren’t present in the full game. That spoken…the combat system feels nice and fluid, not static, and neither like a Hack’n’Slash game, it had the proper speed for an RPG. The graphics were fitting for a fantasy world, I mean, obviously they weren’t trying to capture reality with that scenario. The leveling system was fun, it gives you an impression of freedom, of building your character as you see fit. It’s going to be an amazing game, but there were some small things that made me disappointed, the lock picking felt very familiar with Fallout and Skyrim, and that’s… boring, we want a new experience when playing a new game, not repeat the same stuff that we did before over and over, the dialogs with the NPC’s felt dull and generic, they simply didn’t had enough life in them, the lack of expression in the NPC’s faces was somewhat disappointing also. As I said, I think it’s going to be a great game, but it won’t be GOTY.

  • avatar
    Ethkl
    REPLY

    I ran into the same 2 glitches. I got stuck under the rock troll after killing him and couldnt move, then on reload, i got to the part right after you get the bow and couldnt progress cause the npc wouldnt open the next door. Talking to him locked me in to a conversation with no options and no way to exit. Ill try again tonight. I really want to like this, but its a bit hard at this point.

    Unfortunately a buggy demo like this moves the game from the “pre-order” list to the “wait for a review” list.

  • avatar
    Facistii
    REPLY

    I don’t know if any one else had this problem, but during the demo i didn’t get any picture at all. Also, when i tried to get to the menu and then exited it, the normal game screen still displayed the menu but with none of the gui’s working. any ideas?

    • avatar
      Rob

      Turn off post-processing (in options) before you start playing. Hopefully this problem won’t be present in the final version.

  • avatar
    Ociei87
    REPLY

    Ok, since there seems to be confusion into the product release definitions ill try to explain it clearly.
    Alpha: First playable version of product. Generally kept in house very buggy mostly just the early stages for feel, 99.99% of people will never see this.
    Beta: Early release of a product that is intended for bug fixing. Keyword INTENDED, the game will be very buggy anf will more than likely be updatedly quite frequently, in some games character/account wipes will happen.
    Demo: Promotional/Advertising release of product, uses a small partition of a game generally taken from an earlier cut of the game, will have bugs associated with the particular cut used when making the partition. Will very rarely ever see any bug-fixes or version updates because its retroffitted as a standalone product.
    Release/Retail: Full version of a game, most bugs should be ironed out (unless your published by Bethesda, then somehow you get away with not being), updates to fix bugs should become gradually less frequent in the months proceeding released as the last of the tiny glitches get discovered and ironed out. May also have content releases after release.
    Trial: Full Release/Retail version that generally has some limitations or constraints on the play. Almost always kept 100% up to date with all fixes in the retail version, if they are not played in the retail versions space like most trial versions are. Commonly seen for online computer games such as MMOs, MOBAs, and RTSs. Usually trial versions are available upon release or some times afterwords, primarily used to let players test something they want to buy, or allow current players to show potential new players the game to entice them into buying.

    Since I doubt most of you read it basically in terms of bugs/glitches/problems
    Alpha the worst.
    Beta pretty bad at the start but often almost identical to the release version by the end.
    Demo varies based on cut of the game used and closeness to release date, major bugs still existing is not uncommon.
    Release/Retail should be relatively bug free.
    Trial should be in similar condition to Release/Retail.

  • avatar
    Walker022310
    REPLY

    I played the demo and I think this game is hot!!!. Just crossing my finger in hope that they’ll make it a mmo/online play with friends. I’d give it a 10/10 then.

    • avatar
      banks72301

      its actually a game set up to introduce the world for an upcoming MMORPG, so u may be happy to knwo that

  • avatar
    JoeyJojoMojo
    REPLY

    I really like this demo and will definitely rent this game when its released. However, i came to this site because i googled audio glitches amalur demo. The audio glitches really ruined my experience and enjoyment of this demo. The talking to people skip dialogue glitch sucked but the worst part was after that no voices could be heard nor could any sound my weapon created, although the smashed boxes and other sounds existed yet.It eventually came back but not as soon as u would think it would. I’d say over 50% of the audi was lost in my playthrough.Otherwise i loved the look and gameplay and am sure this will be fixed in the full game.

  • avatar
    Sharon
    REPLY

    I was liking the demo until I went to talk to the Healer, Catrin Olwy, at the inn in Gorhart Village. During the conversation, it switches the camera angle to a nice view of her and the room. But when you get done talking to her, you end up on the wrong side of her, stuck in the corner between the NPC and a table, with no way out. And you’re indoors, so you can’t use quick travel to get to some other map location. I’m giving up and letting the demo timer run out. I don’t want to have to replay the whole thing just to get the Mass Effect 3 weapon! (Unless I have to because it considers the demo unfinished.) I saw a couple very minor glitches before this, but this one makes the demo unfinishable.

  • avatar
    booga
    REPLY

    Limited customization of controls (unplayable for lefties using arrow keys) + massive load times/unplayable demo for a large portion of video cards = half-assed, shoddy game (on the pc at least).

    It doesn’t matter if this is an unfinished product. This is the demo to get you to buy it and this is all the company felt like doing. No testing with common video cards, no complete customization of controls, which is standard on pc games. Other games released patches to add it in due to public outcry when they thought they could get away with it (witcher 2 for example).

    It speaks volumes to their state of mind and doesn’t give hope for a good end product. If they say another company made the demo (REALLY odd thing to do) but can’t say who (again odd) AND they think its was a godsend? That only makes me think they are getting massive pressure to push the game out and we all know released games where people are pushed to the limit to get them out turn out perfectly fine right?