Baldur’s Gate 3 Fighter 1-12 Progression: All Skills, Abilities, and Level Up Rewards

The Fighter may be the most basic class in D&D and Baldur's Gate 3, but it's also streamlined, fun, and approachable for all player types!

Fighters are the most basic class in Baldur’s Gate 3 — but that doesn’t mean they aren’t a blast to play. That’s where this guide comes in! Below you’ll see every available skill, spell, and ability unlocked for the Baldur’s Gate 3 Fighter class from level 1 to level 12.

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All Fighter Level-Up Rewards in Baldur’s Gate 3

Fighters can take a ton of Feats as they level up, so that’s what most of the progression will look like at first glance. However, there are some beneficial class actions and features that you’ll get along the way. Here’s an overview of Fighter progression from levels 1-12 in Baldur’s Gate 3.

Baldur’s Gate 3 Fighter LevelReward(s)
Level 1Fighting Style (Feature), Second Wind (Class Action)
Level 2Action Surge (Class Action)
Level 3Fighter Subclass
Level 4Fighter Subclass
Level 5Extra Attack (Class Feature)
Level 6Feat
Level 7N/A
Level 8Feat
Level 9Indomitable (Class Feature)
Level 10Additional Fighting Style (Class Feature)
Level 11Improved Extra Attack (Class Feature)
Level 12Feat

Related: Best Baldur’s Gate 3 Fighter Build: Subclass, Stats, and Skills

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Baldur’s Gate 3 Fighter Level 1

At level 1, Fighters can choose a Fighting Style that will dictate their overall playstyle. There are 6 Fighting Styles in total, and each of them is listed below.

  • Archery
  • Defense
  • Dueling
  • Great Weapon Fighting
  • Protection
  • Two-Weapon Fighting

Your Fighting Style will give you a bonus to attack rolls with your chosen weapon or grant you additional defense if you choose something like Protection. It doesn’t lock you into using that weapon type though, so feel free to experiment during your playthrough.

For instance, if you choose Dueling, which favors only having a weapon in one hand and nothing in the other, you can still equip a shield when you need some extra protection.

Fighters also start with Second Wind at level 1, one of their best abilities at low levels. It allows you to heal yourself using a Bonus Action, basically serving as a free potion that refreshes with every short rest. Use this to empower yourself whether charging into battle or staying open enough to keep raining pain on the enemies.

Level 2

At level 2, Fighters unlock their defining ability: Action Surge. This lets you take an additional Action on your turn after every short rest. Whether you use that additional Action to smite your foes or help an ally after they’ve been knocked down, the extra utility is beyond useful.

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Level 3

Level 3 is the most important level for every Baldur’s Gate 3 class since you unlock your Subclass at that level. Fighters are no exception, and they can choose between the following three Subclasses.

  • Battle Master
  • Eldritch Knight
  • Champion

Each of these Subclasses will grant you additional rewards as you level up. You’ll still get everything from the baseline Fighter progression list, but each Subclass has its unique abilities on top of those. If you regret your Subclass decision down the line, seek out Withers to respec your character.

Baldur’s Gate 3 Battle Master Fighter Subclass

On the surface level, the Battle Master Subclass is best for close combat specialist Fighters. They gain Superiority Dice which can be spent during combat to perform special actions called Manoeuvres during combat. Here’s what Battle Master progression looks like.

Baldur’s Gate 3 Battle Master Subclass LevelSubclass Feature(s) Unlocked
Level 3Superiority Dice: 4 (Subclass Feature)
Choose 3 Manoeuvres (Feature)
Level 7Superiority Dice: 1 (Subclass Feature)
Choose 2 Manoeuvres (Subclass Feature)
Level 10Improved Combat Superiority (Subclass Feature)
Level 11Choose 2 Manoeuvres (Subclass Feature)

Baldur’s Gate 3 Eldritch Knight Fighter Subclass

An Eldritch Knight can cast spells while still keeping their feet planted firmly on the front lines. As the name suggests, this is the magic-based Fighter Subclass. They’re a Fighter/Warlock hybrid, similar to a battlemage or magus in concept. Here’s what progression looks like for an Eldritch Knight.

Baldur’s Gate 3 Eldritch Knight Subclass Level
Level 3Spellcasting (Subclass Feature)
Level 7Weapon Bond (Subclass Action)
Level 10Eldritch Strike (Subclass Feature)

Related: Best Baldur’s Gate 3 Sorcerer Subclass: Wild Magic, Draconic Bloodline, or Storm Sorcery

Baldur’s Gate 3 Champion Fighter Subclass

The Champion Subclass is for Fighters who don’t want to think too hard about combat. It just improves everything you’ve already gotten used to doing at this point, boosting your critical hit rate and enhancing your physical abilities. Here’s what a Champion gets as they level up.

Baldur’s Gate 3 Champion Subclass LevelSubclass Feature(s) Unlocked
Level 3Improved Critical Hit (Subclass Feature)
Level 7Remarkable Athlete: Proficiency (Subclass Feature)
Remarkable Athlete: Jump (Subclass Feature)

As you can see, this favors a simplistic, mobile, damage-enhancing fighting machine build.

Level 4

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At level 4, you get to choose a Feat. This is a passive ability that can grant you proficiency with new types of armor or weapons or give you new abilities during combat. It’s pretty flexible depending on your subclass. For instance, an Eldritch Knight might benefit from Elemental Adept: Lightning! You’ll get to choose more from the same list later, so don’t think too hard about this decision for now.

Level 5

At level 5, Fighters unlock the Extra Attack ability which allows them to perform an additional Main Hand Attack or similar ability during their turn if they land a hit on an enemy. It’s a super useful skill to have but you get these with any class.

Level 6

At level 6, you get another Feat from the same list you chose from at level 4. You should have a better idea of your playstyle by now, so give the choice a little more thought this time. For instance, Champions can put in some work with the Great Weapon Master Feat!

Level 7

Level 7 is a stopgap, and you won’t get anything beyond the usual HP and stat increases.

Level 8

At level 8, the Fighter can take yet another Feat. If you’re a Battle Master, you might consider the Weapon Master Feat if you don’t have it already.

Related: How to Dye and Customize Armor in Baldur’s Gate 3

Level 9

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At level 9, Fighters learn the Indomitable feature. This allows you to reroll a Saving Throw whenever you fail one, which is a situational but useful ability, especially with all the Illithid mind control going on in Baldur’s Gate 3.

Level 10

Fighters can choose a second Fighting Style at level 10, which is a huge boon. It’s the same list as the one from character creation, so try to choose one that synergizes with the one you already have.

Level 11

At level 11, Fighters unlock the Improved Extra Attack feature. This is an upgrade to Extra Attack from level 5, letting you make two additional attacks per turn for a total of three.

Level 12

Finally, your reward for reaching the level cap as a Fighter is one more feat. Sadly, there’s not a huge game-changing ability for reaching level 12. However, you’ll be more than powerful enough to vanquish your foes if you’ve got the right build at this point.

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Diego Perez
Currently serving as an Associate Editor at Attack of the Fanboy, Diego Perez has been writing about video games since 2018, specializing in live service games like Destiny and Final Fantasy XIV. His work is featured at publications like Game Rant and The Outerhaven, but Attack of the Fanboy is home to his best work. When he's not editing or writing guides, he's yelling about Ape Escape or grinding Lost Sectors in Destiny. Plus, he has a Bachelor of Science in Telecommunication Media Studies for Texas A&M University.
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J.R. Waugh
J.R. is a Staff Writer with AOTF and has been covering gaming and entertainment in the industry since 2022. Along with a B.A. in History from the University of Cincinnati, he has studied at the University of Birmingham, UK, and part of his M.A. at the University of Waterloo. You'll find J.R. particularly at home writing about the hottest manga and anime. He is highly passionate about horror, strategy, and RPGs, and anything about Star Trek or LOTR. When not ranting about fan theories or writing guides, J.R. is streaming his favorite RPGs and other forgotten gems.