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Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order – How To Heal

This article is over 4 years old and may contain outdated information

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Star Wars Jedi: Fallen Order has a lot of platforming involved where you have to make your way across the different planets, but the combat is every bit as important as well. Unless you are playing on the lowest difficulty level, you are definitely going to take some damage at times, so healing is going to come in very handy. This guide will explain how you can heal in Star Wars Jedi: Fallen Order.

How To Heal

There are few different methods of healing in Star Wars Jedi: Fallen Order, with them really depending on your current situation in the game. The first of these we are going to cover is for when you are on the go and either in combat or just after getting out of combat and need to heal. For that, you’re going to need to utilize your Stim Canisters, which we covered how to get more of in another guide.

Stim Canisters are portable healing shots that you can inject to heal yourself. To use a Stim Canister, all you have to do is press up on the d-pad and BD-1 will give you one to heal with. However, this does leave you vulnerable to attack when doing it, so be careful when you are trying to use it.

The next method of healing is found outside of battle and that is the Meditation Spots found all throughout the game. Accessing a Meditation Spot will not immediately heal you, but here is a Rest option inside that will not only heal you, but also recover your Force and used Stim Canisters as well. This comes at the price of respawning enemies though, so be careful about backtracking to heal, as you’ll have to go through groups of enemies all over again. Technically dying will do the same thing but that will lose any progress you had, so that definitely is not a good idea.

Lastly, there is one other way of healing, but it is a situation of circumstance. Star Wars Jedi: Fallen Order has a similar system to Dark Souls where you lose any gained XP since the last checkpoint if you die, forcing you to track down the enemy and attack it. Doing this not only gives you back your XP, but also recovers your Health and Force at the same time. While this seems rather useless for healing at the start of a fight, you can use this to your advantage in group fights. Make a point to take out the other enemies first and then when your health is low attack the one glowing gold that took you out before to quickly heal up fully to finish out the fight. This one is not going to be used as often as the other two, but it’s still good to remember.


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