Taking damage is inevitable in XCOM: Chimera Squad, but thankfully, there are several ways to heal your units and patch them up between encounters. From difficulty options to agent abilities, there are multiple ways to ensure your agents are ready to go before they breach a room. Not all of them are available from the start, but most healing solutions don’t take too much effort to acquire.
How to Heal in XCOM: Chimera Squad
Healing can be accomplished in a few different ways in XCOM: Chimera Squad. The primary method of healing is medical items like Medkits and Nanomedkits, which can be purchased in the Supply at HQ. Nanomedkits heal more HP than their standard counterparts, but you need to research Improved Medkits in the Assembly before you can get them. After equipping an agent with one of these healing items, they can be used mid-battle without expending an action, making them incredibly useful in a pinch.
To heal in between encounters in XCOM: Chimera Squad, you’ll need to use a special ability or item. Terminal can use her Refresh ability at a breach point once per mission to restore 2 HP to all allies. To use it, click the crosshair underneath Terminal’s portrait at a breach point and select Refresh instead of Breach Fire. If you’d rather not use Terminal, you can research Breach Tactical Equipment in the Assembly to unlock the Medipatch item, which will allow you to heal an agent at a breach point in between encounters. Healing in between encounters is possible in XCOM: Chimera squad, but you shouldn’t rely on it too often. All healing options available during a breach don’t restore a lot of HP, so you’ll want to use traditional medkits or Terminal’s Safeguard ability to heal allies for a decent chunk of HP during a combat encounter.