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Assassin’s Creed: Revelations First Details Arrive

The first gameplay details of Assassin's Creed: Revelations have started to trickle in to various sources across the web, and as confirmed the setting of Assassin's Creed: Revelations will be Constantinople split into the traditional districts found in other Assassin's Creed games.
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The first gameplay details of Assassin’s Creed: Revelations have started to trickle in to various sources across the web, and as confirmed the setting of Assassin’s Creed: Revelations will be Constantinople split into the traditional districts found in other Assassin’s Creed games.  Other areas will also be accessible by this much older version of Ezio, the protagonist will be heading to Cappadocia as well.

This much older version of Ezio will be using new weapons in Assassin’s Creed: Revelations.  One new weapon is the hookblade which allows Ezio to zipline throughout the city and it has been stated by Ubisoft that navigation speed will be increased by 30%.  Aside from the increased movements, the hookblade will allow you to pull enemies to you in combat.

Ubisoft has also expanded on the Borgia Towers concept in order to create a new system. Throughout the city there are Assassin’s Den’s, you’ll need to complete various assault scenarios in order take down the Templar presence. Once you obtain a den you’ll be able to upgrade the buildings in that region along with adding ziplines across the rooftops. You’ll also be able to change the guards from being hostile to neutral.

Ezio can lose control of dens as he gains notoriety. You’ll be able to send your own troops after the Templars if you’re unable to make it back to the specific den that’s being attacked. You can do that by making it to any of the other dens that you currently control. You’ll also be able to install a master assassin to control a specific den and you’ll never have to worry about it being taken over.

Desmond is placed back inside Animus where he finds a safe mode called the ‘Black Room’. You’ll be able to access Desmond’s lost memories through that back door.  The gameplay during Desmond’s game is described as narrative-fueled puzzle sequences. “Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious.”

It’s due this holiday for the PS3 and 360.

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