Assassin’s Creed Unity PC Release Might Actually Be On Time

Assassin's Creed Unity

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The Assassin’s Creed series has always had a pretty sketchy track record for PC releases. Almost every entry in the series has had its PC release arrive weeks after the console debut. Ubisoft is looking to change this with the latest gameAssassin’s Creed Unity, by having it hit for all three planned systems at the same time.

We’re always aiming to ship all our games on all platforms at the same time

Speaking with Rock, Paper, Shotgun Assassin’s Creed Unity producer Lesley Phord-Toy said “We’re always aiming to ship all our games on all platforms at the same time. I don’t have any specific news on the PC version of Assassin’s Creed Unity, but I do know we’re planning on shipping on all three [platforms]: Xbox One, PlayStation 4, and PC. I haven’t heard any news differently than that.”

While this isn’t full confirmation of a simultaneous release, it is heartening for PC enthusiasts who hope to receive the game at the same time as console players. The Steam and Uplay pages for Assassin’s Creed Unity have not come up yet, so we still aren’t sure what the official planned release date is on PC. However, the recent release of Watch Dogs happened on all systems at once, so maybe Ubisoft has changed their ways for the better.

When asked why the series seems to always have these PC centered delays Phord-Toy responded “It can be challenging. PC has a variety of different hardware configurations that you can’t necessarily predict. On a console you know what’s in the box. Every customer has the same configuration for the most part, and first-parties push firmware updates so everyone has what you’re expecting to have. PCs are nowhere near as consistent. So it can be extremely challenging to try and support as many of those permutations as possible.”

It is an interesting response that does have a bit of truth to it. PC does have the issue of not being a closed environment where everyone has the same hardware as everyone else, and this does cause extra work for developers. However, it seems like other companies are able to handle this well enough to release on the platform at the same time as their console releases, so why can’t Ubisoft?


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