According to Platinum Games’ Â Atsushi Inaba, Bayonetta on the PlayStation 3 was the developer’s biggest failure. Â In a recent interview, Inaba told EDGE magazine that the failure came from a lack of understanding of the platform, which resulted in a poorly ported version of the game hitting PS3 players.
“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. Â At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t.” Â “Looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”
Platinum does think they learned something from the experience.  ” I will say that it wasn’t a failre for nothing,” Inaba continued.  “We learned that we needed to take responsibility for everything… but it was a failure nonetheless.”
Platinum’s next title will be the multiplatform release of Metal Gear Rising: Revengeance, which is due to arrive in early 2013 on the PlayStation 3 and Xbox 360.
Published: Sep 25, 2012 03:00 pm