According to Platinum Games’ Atsushi Inaba, Bayonetta on the PlayStation 3 was the developer’s biggest failure. In a recent interview, Inaba told EDGE magazine that the failure came from a lack of understanding of the platform, which resulted in a poorly ported version of the game hitting PS3 players.
“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t.” “Looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”
Platinum does think they learned something from the experience. ” I will say that it wasn’t a failre for nothing,” Inaba continued. “We learned that we needed to take responsibility for everything… but it was a failure nonetheless.”
Platinum’s next title will be the multiplatform release of Metal Gear Rising: Revengeance, which is due to arrive in early 2013 on the PlayStation 3 and Xbox 360.