Bethesda may have annoyed some gamers with the constant, frenzied DLC updates that accompanied Fallout 3 and its expansion, Fallout: New Vegas, and players were certainly vocal about letting developers know. Gamers also expressed disapproval of the dev’s decision to “lock the player out” after finishing the game, not allowing them to go back simply to explore the desolate environments to their heart’s content (though the “Broken Steel” expansion was an effort to fix this problem by increasing the level cap to 30 and allowing the player to continue playing past the end of the main quest line). If you were afraid that Bethesda’s new masterpiece, The Elder Scrolls V: Skyrim, would follow the same pattern, don’t be. Project Lead Todd Howard recently stated in an interview with AusGamers that Bethesda is not intent on making the same mistake again:
No. No, that was a mistake, yeah. We were really confident about that, then the game came out and we heard pretty loud and clear that was not what they wanted. So we’re not gonna do that again. No, you’ll definitely be able to.. when you finish the main quest you can just keep playing. And you mentioned DLC. We would like to do DLC; we don’t have any specific plans yet, but they’ve been really successful and we like making them. So right now I can say that we’d like to do less DLC but bigger ones — you know, more substantial. The Fallout 3 pace that we did was very chaotic. We did a lot of them — we had two overlapping groups — and we don’t know what we’re going to make yet, but we’d like them to be closer to an expansion pack feel.
11-11-11 is the day RPG fans are counting down toward by the minute. Everything we’ve seen so far from Skyrim looks absolutely spectacular, and I have a feeling gamers will not be upset if and when an expansion is added to the 100+ hours that the game is already set to feature.