Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Bethesda Wants Larger DLC for Elder Scrolls V: Skyrim

This article is over 13 years old and may contain outdated information

Recommended Videos

Bethesda may have annoyed some gamers with the constant, frenzied DLC updates that accompanied Fallout 3 and its expansion, Fallout: New Vegas, and players were certainly vocal about letting developers know. Gamers also expressed disapproval of the dev’s decision to “lock the player out” after finishing the game, not allowing them to go back simply to explore the desolate environments to their heart’s content (though the “Broken Steel” expansion was an effort to fix this problem by increasing the level cap to 30 and allowing the player to continue playing past the end of the main quest line). If you were afraid that Bethesda’s new masterpiece, The Elder Scrolls V: Skyrim, would follow the same pattern, don’t be. Project Lead Todd Howard recently stated in an interview with AusGamers that Bethesda is not intent on making the same mistake again:

No. No, that was a mistake, yeah. We were really confident about that, then the game came out and we heard pretty loud and clear that was not what they wanted. So we’re not gonna do that again. No, you’ll definitely be able to.. when you finish the main quest you can just keep playing.  And you mentioned DLC. We would like to do DLC; we don’t have any specific plans yet, but they’ve been really successful and we like making them. So right now I can say that we’d like to do less DLC but bigger ones — you know, more substantial. The Fallout 3 pace that we did was very chaotic. We did a lot of them — we had two overlapping groups — and we don’t know what we’re going to make yet, but we’d like them to be closer to an expansion pack feel.

11-11-11 is the day RPG fans are counting down toward by the minute. Everything we’ve seen so far from Skyrim looks absolutely spectacular, and I have a feeling gamers will not be upset if and when an expansion is added to the 100+ hours that the game is already set to feature.

Reviewed on

Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy