This morning Bungie announced what Bungie Aerospace officially is, so speculation can now be put to rest. The developer which issued a press release on the endeavor where they outline their plan to help independent developers create “brilliant mobile and social” gaming experiences. Bungie will provide these indie games with the studio, creative freedoms, and resources that are necessary to make great new content.
Bellevue, WA (PR Web) June 30, 2011 – Today Bungie launched the first phase of a new venture, Bungie Aerospace, created to help independent developers create brilliant mobile and social games. Bungie Aerospace will give studios the creative freedom and the resources they need, like access to the Bungie.net platform and an audience with the incredible Bungie community, to launch their entertainment experiences into orbit.
“Bungie has always been passionate about making and playing great games, regardless of platform,” said Pete Parsons, Bungie COO. “Bungie Aerospace will allow us to explore game creation in multiple formats with some amazingly talented teams. Now that we’ve returned to our roots as an independent studio, we are in a position to launch Bungie Aerospace to support, foster, and elevate like-minded, independent developers.”
Bungie Aerospace’s first official partnership is with Seattle-based developer Harebrained Schemes, helmed by Jordan Weisman, the creative mind behind Halo 2’s “I Love Bees” Alternate Reality Game, FASA Interactive, Wizkids, the MechWarrior and Shadowrun universes, and dozens of other creations and companies. The studio’s first mobile gaming title, “Crimson,” is set to launch this summer on iOS and Android devices.
More details about Harebrained Schemes’ first mobile title developed under the Bungie Aerospace banner will be available in the weeks to come.
About Harebrained Schemes
Harebrained Schemes is a small group of wildly talented people, crammed into a closet, making whatever cool thing inspires us next.