Sledgehammer Games has confirmed that Call of Duty: Advanced Warfare will indeed run at the franchise’s established 60fps benchmark, but will it hit 1080p native? It looks like Sledgehammer Games isn’t ready to tell, or doesn’t know just yet.
Call of Duty: Advanced Warfare developers Sledgehammer Games say they are happy with how development is going leading up to launch, but in a recent interview with Total Xbox, producer Mike Mejia says that the team is still optimizing the game, and isn’t ready to make a declaration on the game’s resolution.
“We’re still waiting for announcements to come out in terms of where we’re at with the resolutions,” says Mejia. “I can tell you that the three year development title that we’ve had, working with everyone involved to make sure that we’re getting it right.” Mejia claims “we are still optimizing the game, but even with where we’re at right now, we’re really happy. We’re ahead of where we were last year, and we still have time, we still have a couple of months to go.”
Time will tell if the additional time has paid off for Advanced Warfare. The Gamescom reveal of the shooter was received positively by the Call of Duty community in general. Though after releasing PS4 and Xbox versions of Call of Duty: Ghosts last year that weren’t quite on par with each other, it will be interesting to see if Microsoft’s freeing of GPU resources will allow Advanced Warfare to reach a higher level of fidelity than Ghosts did as an Xbox One launch title.