Call of Duty: Ghosts was revealed earlier this week, and fans got their first glimpses at the multiplayer component for the shooter. Fans also saw the first female character in the multiplayer side of the game, which will be available as a customization option in Call of Duty: Ghosts.
So why did Infinity Ward wait so long to include a female character model in multiplayer? Apparently it was an engine limitation, according to Mark Rubin. In an interview with Joystiq, Rubin explained that the “It wasn’t until we rewrote the way character memory is handled – that we could do ‘Create-a-Soldier’, that we could do customized characters – that the possibility of having female soldiers really came to fruition.”
Blaming it on the tech has got some people riled up about the comments. Some people just aren’t buying it. When the number one selling game in the world that claims to be so innovative and powerful year in and year out, says that they haven’t been able to introduce a female character model because of engine limitations, something sounds fishy.
While it’s great that Activision and Infinity Ward will be giving their female fans a representative character model to use and customize, the sad truth is, that it must not have been worth either the time or monetary investment to do it before. Then again, they have been iterating on the same engine for quite some time so perhaps there was something stopping them from doing it before now. Regardless of the reason, the female character model in Call of Duty: Ghosts is here to stay.
Published: Aug 18, 2013 08:39 am