Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Dark Shadows writer thinks the story for Diablo 3 is “pretty damn weak”

Screenwriter John August believes that the story for Diablo 3 is one more aspect of the game that winds up being a disappointment.
This article is over 12 years old and may contain outdated information

Recommended Videos

Screenwriter John August has a pretty extensive resume. His writing credits include Big Fish, two Charlie’s Angels films, and a number of Tim Burton/Johnny Depp collaborations including Charlie and the Chocolate Factory, Corpse Bride, and their most recent endeavor, Dark Shadows. In addition to the multiple criticisms that Blizzard and Diablo 3 have already faced since its launch in May, August would like to point out that the story is another facet of the game that sucks.

August notes that Diablo 3 forces the player to be an objective spectator in the game’s events, requiring that he/she watch NPCs make important decisions rather than enabling the player to make any kind of choice. He cites StarCraft as a game that utilizes the NPC properly and develops them in a way that causes the player to establish an emotional investment with them.

“Remember Raynor and Kerrigan from StarCraft? I became invested in those characters, not because of their cut scenes, but because I got to play as them,” said August. “I kept them alive through zerg rushes, and watched as they made sacrifices that transformed them. So even when I wasn’t playing those characters, I knew them…The only NPC I cared about a little was my sidekick/meatshield, Kormac the Templar. He had a limited set of phrases, but he made an effort, and our canned conversations felt at least a little humanizing. Here’s the test: When I could have switched to a different hireling, I didn’t, because I would have missed him. A little.”

August goes on to criticize the redundancy of the voiceover recaps between narrative chapters and is of the belief that these cinematic interludes were a ploy by Blizzard after the development team came to the conclusion that the story did a poor job of connecting with the player.

“At several moments in the game — generally at act breaks — the game goes to a completely different animation style. Your character gives voiceover to recap what’s just happened and where they’re headed next. It’s oddly repetitive and tacked-on,” he said. “My hunch, though I have no proof, is that these interludes came very late in the development of the game, when someone at Blizzard realized that the player/plot relationship was non-existant. It very much feels like voiceover added to a movie that’s not working.”

Source: johnaugust.com via Kotaku


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy