The myriad of options afforded to players in Deus Ex: Human Revolution didn’t extend into the game’s boss battles. That’s according to the game’s director, Patrick Fortier, who was speaking to OXM about the improvements made to boss battles in the upcoming Deus Ex: Mankind Divided.
“It’s all about supporting all the different play aspects,” he says, but how does this translate into gameplay?
Well, you’ll of course be able to punch, kick and shoot your way past any formidable foe, but those interested in a more subtle approach will find a lot of joy here, too.
“It’s all about supporting all the different play aspects.”
“There are ways to stealth them, there are ways to beat them in combat and there are conversations you can have that maybe give you a different means of dealing with the situation altogether,” Fortier adds.
No details were given on exactly how Adam Jensen might talk his way out of an encounter, but the game’s narrative director, Mary DeMarle, did reveal that players could choose to be entirely non-lethal in their approach.
“You can also decide to do it lethally or not. For Human Revolution, because of the way we designed it, [the bosses] always died in the cutscenes. You had no choice. But we rectified that in the Missing Link DLC, and we’ve rectified it in this game.”
Square Enix is set to have a big presence at Gamescom this year, which will hopefully include a brand new look at Deus Ex: Mankind Divided.