One of the common complaints that have been levied against Star Wars: Battlefront is a lack of depth to the gameplay, among others, like a lack of content. There’s no debating the high production value for the game, the incredible sights and sounds of the experience.
However, even EA admits that this was by design. Speaking at recent investor conference, EA’s Blake Jorgenson revealed that they were trying to cater to as wide of an audience as possible with Battlefront.
“Star Wars Battlefront is a first person shooter, but it is one of the only teen-rated first person shooters,” said Jorgenson. “We had designed it to be a much more accessible product to a wide age group…. and for the hardcore, it may not have the depth that they wanted in the game.”
It’s quite unfortunate for fans of shooters by DICE, who have traditionally offered deeper shooter experiences with their Battlefield series.
Regardless, EA’s plans for Battlefront will likely work out well from a business standpoint. The upcoming release of the movie and swell of Star Wars hype have the company predicting that the game will sell over 13 million copies of the shooter which recently saw it’s first bout of downloadable content with the “Battle of Jakku.”