One of the big points that Sony made with the reveal of the PS4 is that the new hardware would be more developer-friendly. Apparently it is. Following the reveal of the new console, developers have been revealing their thoughts on the new tech. From John Carmack to Cliff Bleszinski, and most recently Epic Games, they have all relayed that they think Sony has made good choices with the PlayStation 4.
In a recent interview with IGN, Epic Games’ founder Tim Sweeney had this to say about the soon to be released hardware. “The PlayStation 4 and it’s enormous CPU, GPU and memory resources enables Unreal Engine 4 to reach levels of visual quality and detail that go far beyond the current generation, for games of all sizes and genres. The features and effects in our new “Elemental” demo on PlayStation 4 are just the tip of the iceberg, showing dynamic lighting and shadowing, subsurface scattering and GPU-powered particle effects at full 1080p resolution,” said Sweeney.
Epic Games has been one of the biggest proponents for next-gen hardware to go “big” with hardware specs. Leading up to the reveal of the PS4, Epic Games’ Mark Rein said that console makers need to push the envelope when introducing new hardware. “There’s no end in sight for what we can do with unlimited technology…If you don’t stretch far enough, you don’t just have enough of a difference to make people want to take the next-gen leap with you,” said Rein.
From the developer standpoint, it looks like Sony has indeed stretched far enough with the PS4 and if these high-profile developers are a good measuring stick, both developers and gamers are getting ready to take this leap willingly.