Bethesda is promising that Fallout 4 will offer better gunplay gameplay mechanics compared to the previous game in the series.
The Telegraph had a chance to interview Todd Howard who is the game director for the game. One of the areas they wanted to improve on is the gameplay.
In the interview, Howard admitted that the gunplay in Fallout 3 wasn’t as good as it could have been. This is because the first-person shooting segments were tied to the player’s stats.
Howard gave an example such as doing a headshot in Fallout 3. However, sometimes the headshot would “miss” because your stats were not high enough. He said this was one of the main criticisms for the game.
For Fallout 4, Howard wanted to make the game feel more like a great action game. He said players that have good aim can compensate for having lower stats. However, he said the game is still “an RPG first and foremost” and you cannot rely on this entirely.
We’ve seen glimpses of the game’s action already and there are a ton of enemies that you have to face. Your character will also be able to use a variety of weapons that include machine guns and bazookas just to name a few.