Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Gods Will Be Watching The Mercy Update

Gods Will Be Watching Mercy Update Saves Players From Frustration

This article is over 10 years old and may contain outdated information

Recommended Videos

Gods Will Be Watching is a very difficult game. When I say that you probably think that it’s tough like Dark Souls or Ninja Gaiden, but you would be wrong. If you take a look at our review you will see that the main source of frustration with Gods Will Be Watching is the random nature of the difficulty, even going so far as to make you play actual Russian Roulette at one point. Well that is about to change with the latest update appropriately titled “The Mercy Update“.

The new update adds three extra difficulty levels on top of the original two, which were “Original” and “Easy”. Playing the game on Original was an almost impossible endeavor, and Easy only made it a bit less frustrating. The new modes are “Puzzle Mode”, “Puzzle Mode Light”, and “Narrative Mode”. Each of these fixes a different aspect of player’s original frustrations with the game, so let’s see what has changed.

Puzzle Mode keeps the game as it originally was, except that it removes the random factors from the game. So, for example, the Russian Roulette scene is likely removed, or altered so that it isn’t such a random event. This should help alleviate the problem of getting 20-30 minutes into a chapter only to have a random roll of the dice knock you all the way back to the beginning.

Puzzle Mode Light is similar to Puzzle Mode, in that it removes the random chance elements, but it also makes the puzzles easier as well. This is about as easy as the game is going to get without totally removing the challenge and the opportunity for failure.

That would be what Narrative Mode is for. This is the easiest mode in Gods Will Be Watching, taking away almost all challenge. This is for players who simply wish to experience the story without worrying about dying, or having to replay sections of the game.

While I appreciate what Deconstructeam was originally trying to do with Gods Will Be Watching this feels like a great change to the game. They wanted it to be a challenge, but they took it too far with the random moments that set you back by large chunks of gameplay. Now players will be able to remove those elements if they choose, which should help with some of the negative flack they have been getting since release.

The Mercy Update for Gods Will Be Watching also had a couple of bug fixes, which can be seen below:

  • Added a fade in for the language selection so players don’t miss-click on different languages when starting the game.
  • Achievement “BR4ND-0N” in Chapter 4 description fixed.
  • BR4ND-0N now can count as sacrificed on Chapter 3.
  • Chapter 6: You can now click on Claire after hitting Frank.
  • Chapter 6: Claire doesn’t come back to life when you threaten her child.
  • Chapter 1: Restarting the puzzle after the guards launching the grenade doesn’t break the game anymore.
  • Localization fixes. Including the “Yeah, that glove can be a pain in the ass.” line in every language.

Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy