Despite being delayed to Feb. 6, 2020, the prospects for Granblue Fantasy: Versus have never looked higher thanks to a new mode that is designed for a casual audience.
As you might recall, Cygames initially billed this game as one that would appeal to such an audience, but as anyone with experience with the genre will tell you, a fighting game needs more than just simplistic controls and a slower pace to reach that end.
Fortunately, the new mode — which is functionally its story — looks to be exactly what Versus needs, playing like an action RPG with all the trappings of the game’s source material.
Just a cursory view at Versus’ website reveals a few features that players can expect to find as they try to figure out why Gran has to fight his former allies. The weapon grid system makes a return, allowing Gran to change his element and Charge Attack, as does the support skill system, allowing Gran to change the various skills he’s able to use in battle.
Using these mechanics, players can participate in quest battles where they can do anything from fighting waves of lesser enemies to taking on larger foes, like Colossus, in special boss battles. These come in multiple difficulty modes, so players have the option of going online in case things become too challenging.
And when all is said and done, players can look forward to the Journal which houses a wealth of information about the Sky Realm, as well as other content like art and music.
To be clear, it’s still unknown how expansive this mode will be, but it’s better than what we had before — a seemingly simplistic, somewhat slow fighter with a frightfully small roster of only 11 (+5 DLC) characters.
The word is still out on whether the actual competitive aspect of Granblue Fantasy: Versus will really take off, but at least the promise of extra content will ensure more people have something to do in case it doesn’t.
Everyone agrees that the game looks gorgeous, but looks alone won’t save this game if nothing else appeals to anyone.
Check out the latest trailer below: