It’s no secret that Homefront: The Revolution’s launch was a disaster, with the game releasing in an incredibly buggy state that took months of patches just to get working properly. While developer Dambuster did a good job in sticking with the game to give fans the game they deserved, questions unsurprisingly arose regarding the publisher releasing the game too early.
Now publisher Deep Silver has admitted to this in a new interview with MCV, saying that quality is king and the timing of the game’s launch was a big problem.
“You can see in the market at the moment, quality is absolutely king and some big IPs have struggling figures at the moment,” said Deep Silver global brand and marketing director Paul Nicholls. “We learnt a lot of lessons about what to do going forward. Not just the quality of the product, but when we launch as well.”
He goes on to say that “The team at Dambuster did a fantastic job. With what the team there has done, getting the products patched and so on, the sentiment with consumers has really turned around. We’re getting a lot of positive feedback compared to when we launched, so timing was probably the biggest lesson we have learnt there.”
Homefront: The Revolution is available for PlayStation 4, Xbox One and PC, and has certainly come a long way since the game launched in May. You can check out our review of the launch version of the game by clicking right here.
Published: Nov 23, 2016 09:30 am