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Konami Posts Several Updates On Metal Gear Online’s Issues

by Damian Seeto

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Konami posted several Twitter updates addressing some of the problems that gamers have been experiencing on Metal Gear Online.

Konami posted on Twitter a huge message: “Hello everyone, thank you for your continued support of Metal Gear Online We have information to share with you now re: some player concerns

Many players have voiced their frustration when disconnecting from a match before it starts or during progress.

While this issue is sometimes common for online titles, we have made some adjustments and will continue to look for ways to reduce the frequency of a player disconnect.

Players have noted that network lag from player to player can result in different actions being delayed on screen including CQC grabs occurring from long distances part.

We are considering some specific adjustments to CQC to counter this concern. It is likely however that some visual mismatch will still occur from time to time and we will continue to look into ways to improve for this.

We have seen some players run into an issue where when logging in, their character level will be reset to a lower level or even 0. Often this issue can be resolved by restarting the game. However we are looking into the cause and will update players when we know more.

Another issue regarding players who received an exaggerated amount of XP after a match has been addressed. Those who have already fallen victim to this are invited to contact @Konami customer service, where we will address each issue case by case

Players who party together, to play on the same team, have voiced concern that its very difficult to ensure this happens for every match.

Some adjustments are being considered to this system, including ensuring that players who join a party are properly introduced to the created match without error.

We are continuing to look into ways to adjust for the needs of players and ensure players are partied up together as intended. Players sometimes find themselves joining a host with a poor network connection.

Some adjustments are being considered to the hosting system, and we are continuing to look into ways to reduce the likelihood of this issue.

Additionally in a few hours we will be providing some short details about various fixes and changes we’re planning to introduce in an upcoming patch that players can expect.

We’re working hard to address concerns, and strive to support MGO for players everywhere

Full details will then arrive at a later time, closer to the launch of the patch”

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