Naughty Dog has now explained in more detail why they had to keep the resolution of the multiplayer of Uncharted 4: A Thief’s End at 900p.
The game’s community strategist, Arne Meyer, talked more about the multiplayer portion at PAX Aus 2015. PowerUpGaming reported on some of the reasons Meyer gave as to why the game’s resolution multiplayer mode had to be 900p.
Meyer’s reasoning is that 900p was needed in order to retain the mulitplayer’s frame rate at 60fps. He said a lot of developers are realizing now that “framerate is really important for multiplayer games, and that’s where the priority should be“.
He went on to explains reducing the resolution from 1080p to 900p makes a big difference in terms of performance. Naughty Dog was able to get a “20 percent increase in performance frame-to-frame” due to the resolution drop. Meyer also said the team were able to do a lot more and the game ran smoother too.
For those wanting to know, Uncharted 4: A Thief’s End’s single player has 1080p resolution but runs at 30 fps. Naughty Dog feels 30fps is appropriate for the single player as players will only be going up against the A.I. When it comes to online multiplayer, 60fps is more appropriate as you are going up against human controlled enemies.