The Nintendo Wii U eShop offers a more friendly atmosphere for indie developers, according to the developer of Trine 2. The eShop works much like Steam or the Apple Appstore, giving developers freedom to set their own prices and release dates for new content.
Mikael Haveri of Frozenbyte Entertainment explained in a recent interview with IGN.
“We have the power to price our products as we please, with just some basic guidelines from the big guys,” said Haveri. “The step is purely from Nintendo’s side and they clearly see that their previous installments have not been up to par… It’s very close to what Apple and Steam are doing at the moment, and very indie friendly.”
Furthermore, the expensive patches that developers must pay for on other platforms are non-existent on the Wii U.
“They have pushed away all of the old methods that have been established before,” Haveri continued. “Simply put they’ve told us that there are no basic payments for each patch and that we can update our game almost as much as we want. For indie developers this is huge.”