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Oculus Touch Brings Motion Controls to the Oculus Rift VR Headset

by Kyle Hanson

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Oculus VR has finally unveiled their unique input method that is meant to revolutionize how VR gaming will function. While every Oculus Rift will come with an Xbox One controller by default, they are also offering the Oculus Touch, which will bring motion controls to the VR experience.

Oculus founder Palmer Luckey premiered the input device at the Pre-E3 presentation, which took place earlier today. Saying that a gamepad is good for most games, they felt that something different was needed to take VR to the next level.

Their solution is the Oculus Touch, which go in each of your hands, allowing you to move around and interact with the environment in a more natural way. The idea for the Oculus Touch came from watching new players experience the Rift for the first time.

Luckey said that during the thousands of demonstrations he has given for the Oculus Rift, nearly everyone immediately began reaching out to interact with the environment. The Oculus Touch is meant to make this work in the system.

Oculus Touch will feature an array of sensors, which allow motion controls, the sensation of feeling in the player’s hands, even finger motions are tracked, allowing for very unique inputs in a game or a piece of software. More should be revealed about the Oculus Touch at E3, with the final unit coming some time after the Oculus Rift launches in Q1 2016.

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