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Overwatch on Nintendo Switch Sounding Unlikely

| April 10, 2017

Overwatch on Nintendo Switch Sounding Unlikely News  Overwatch Nintendo Switch

There are plenty of Nintendo Switch owners who would probably like to see Blizzard’s popular shooter Overwatch hit the console, but despite recent efforts and open-mindedness about exploring new consoles it’s not sounding likely.

A recent interview with Overwatch Director Jeff Kaplan explains multiple reasons that the game probably won’t be coming to the Nintendo Switch.  The reasons that Kaplan explains to Express UK are mostly attributable to performance issues and updates.

“I think the problem is, we’ve really targeted our min spec in a way that we would have to revisit performance and how to got on that platform,” Kaplan says about the Switch.  Furthermore, “It’s already challening right now maintaining three platforms and patching simultaneously, which is something that we’ve finally been able to achieve… adding a third ecosystem to that just adds a lot of complexity for us,” the developer says.

Those comments don’t sound like Nintendo Switch owners will be getting an Overwatch port anytime soon, but Kaplan doesn’t rule it out completely.  “Just because we’re not on a platform right now, doesn’t mean we won’t reconsider it in the future.”

Overwatch has won over many multiplayer fans over the last year.  Offering constant balancing updates, new characters, and great gameplay.  The latest of which is Osira, a new tank class character to add to the ever-expanding roster of Overwatch characters.  That said, Overwatch would certainly be a welcome addition to any platform library but it sounds like Nintendo Switch owners shouldn’t hold their breath.

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  • fturla

    Not going to happen. The ascending scale of adapting third party software to the Nintendo Switch will be too arduous a task for most parties to attempt because just the evaluation process of checking if potential software can work on the system will discover that many parts of a gaming experience must be changed or completely removed in order for a working draft game program to work on the Nintendo system. The system is not true 1080 video visuals both in refresh rates, color palette availability and amount of raw calculating power to move objects within the field of view. But the visual capability content may not even be the underlying determinant in whether the system can handle a game. It may actually be the WiFi, internet connection, latency, and lag of the game console that determines its accessibility to potential third party game porting. Even if a program manages to hurdle past those difficulties, there’s the classic Nintendo gaming contract process for third party software developers to get through and that does not provide enough gaming revenue for most companies to believe working with Nintendo is a good thing.

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