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PS4 will blur the line between real life and CGI

This article is over 11 years old and may contain outdated information

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The PlayStation 4 will blur the line between captured video and computer generated imagery, according to system architect Mark Cerny. According to the developer, the PS4 will take console gamers to a level where we’ll forget what we’re looking at, and be unable to discern whether graphics are captured video or CGI.

Discussing the details of the PS4 with Edge at the Develop conference in Brighton, Cerny explains where we’re headed for the next generation. “I just think that at times we’ll be able to forget, and it will depend on lighting and depend on the scene. But there will be moments when you forget. I don’t think we’ll be consistently able to be at that point so if you used video, you really would be drawing attention to the fact that the actors really don’t exist in the game’s world,” said Cerny.

The raw power of the PS4 is capable of some pretty amazing visuals, the likes of which we’ve seen in videos for Infamous: Second Son, Killzone: Shadowfall, and even in tech demos from David Cage and other studios in the Sony fold.

The PS4 doesn’t have a concrete release date just yet, but it’s expected to arrive ahead of Christmas later this year at $399.

PlayStation 4 Announcement


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