Game News

Salt And Sanctuary Finally Comes To PS Vita Next Week With Cross-Buy Support

by Mike Guarino


Salt and Sanctuary launched for the PlayStation 4 last year, and the developers promised that a PlayStation Vita version of the game would follow. Well, it took an entire year, but the PlayStation Vita version’s release is finally in sight. The game will launch on Sony’s latest handheld device on March 28th, which was announced on the PlayStation Blog.

The port is being handled by Sickhead Games, who also handled the ports of games like Darkest Dungeon and Stardew Valley. Developer Ska Studios also played a minor role in the porting process, “nudging some HUD elements here, tightening up the camera there, tweaking an effect or two when we needed to.” The Vita version was initially set to launch alongside the PS4 version, though the developer has admitted they were perhaps a bit too ambitious on that front.

The developer describes the game as the “studios’ heartfelt love letter to the Souls series: a 2D platforming RPG that seeks to capture the danger and mystery of a haunted, unforgiving world, with the freedom of exploration and customization, and the weight of your choices impacting each playthrough in significant ways.”

To make matters better for owners of the PlayStation 4 version of the game, the developer has also confirmed that the PlayStation Vita version features cross-buy support with the PlayStation 4 version. This means that owning either version of the game will allow you to also own the other version of the game at no extra cost.

Salt and Sanctuary also launched on PC shortly after its PlayStation 4 launch last year, and has been very well-received. The game’s great gameplay and level design mixed with its haunting visuals have been regularly praised, creating a dedicated following for the game in the process. What’s even more impressive is that Ska Studios is just a two-person team, with husband and wife James and Michelle Silva handling everything.

- This article was updated on:March 8th, 2018

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