Star Wars Battlefront 2 has constantly been in the news. Not for its impressive visuals, nor its improved game modes, or anything positive at all for that matter. Ahead of release, the game has been a PR train wreck because of a loot box controversy and a progression system that’s been viewed as predatory.
Today Electronic Arts has announced that hero unlocks, a point of contention that the internet was so mad at that they starting lobbing death threats at the developers for, will be reduced in the game by 75%.
Here’s the breakdown of what each hero will cost at launch.
- Luke Skywalker – 15,000 Credits
- Darth Vader – 15,000 Credits
- Emperor Palpatine – 10,000 Credits
- Chewbacca – 10,000 Credits
- Leia Organa – 10,000 Credits
- Iden – 5,000 Credits
EA says that by lowering the prices of these heroes, they will be both an achievement to earn and a goal that is accessible for all players. The developers will be continuing to take feedback on the game and will “keep making changes to improve the game experience over time.”
While the changes do sound good for the player on the surface, the more important and pressing question that’s still on everyone’s mind is the rate at which you earn credits in the game and just how long you’re going to have to spend to earn the other items in the game that come out of loot boxes. These items include power-ups for your characters and vehicles that are at the center of an argument on whether the game is pay to win, or not.
Regardless, this contentious point is one that needed to be addressed. It doesn’t appear that EA will be walking back loot boxes and an RNG progression system anytime soon. Perhaps their upcoming Reddit AMA will shed light on the future of Star Wars Battlefront 2. Stay tuned for the Star Wars Battlefront 2 Ask Me Anything on Wednesday as it’s likely going to be a shit show.
Star Wars Battlefront 2 is set to release on November 17th, 2017 on PlayStation 4, Xbox One, and PC.