Game News

Street Fighter 5 Devs Address Post Launch Issues & Current Fixes

by Dean James


Street Fighter 5 finally released on Tuesday after much waiting for fans of the franchise. However, the launch has not been the smoothest due to a number of issues, which the developers have now addressed.

Through the official Steam forum for Street Fighter 5, one of the developers came on and posted some details of issues they know are out there and either updates or some possibles fixes on a few.

As this was on Steam, most of these involve the PC version, but they do discuss some of the server issues as well across both PS4 and PC in the posting. The PC specific issues revolve more around crashing issues and how to get around them if possible.

They also provide a list of features that people are asking for on PC, including native DirectInput implementation, so they definitely appear to be listening to the community, though I’m sure the other server side problems are the more pressing issues right now.

Network / server-side issues (PC & PS4):
Online connectivity – login and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched.
Matchmaking issues – the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago.
Fighter ID corruption – a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further.

PC-specific issues:
Game boot-up/crashing issues – some of these issues may be attributed to certain Anti-Virus software preventing the game executable from launching due to a false-positive error. We recommend users add StreetFighterV.exe and/or the game installation directory to the exclusion list to prevent this issue.
There are other non-reproducible crashes or stability issues that we’ll be looking into. We appreciate if you can continue sending feedback through the official Steam Bug Reporting thread with as much details as possible so that we can attempt to reproduce and fix the issue.

Feature asks (PC):
Native DirectInput support – this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the X360CE[].
Expanded key re-binding functionality – we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys.
In-game language options – the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.
Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.
Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!

Hopefully both PS4 and PC will have the server issues sorted out relatively quickly, so stay tuned for any other updates on what they are doing or any potential patches that likely will be coming.

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