Super Mario Run had a lot of hype behind it, which has lead the game to receive immediate success with its launch yesterday. However, now we’re getting numbers coming in that reveal just how popular it was, which revealed that the game was downloaded nearly 3 million times on its launch day. This information was revealed by mobile analytics company Apptopia.
To compare this with Pokemon GO, that game was downloaded about 900,000 times within the first day of its availability. However, you need to keep in mind that Pokemon GO launched in just 3 countries compared to Super Mario Run’s 150 countries, and Super Mario Run also benefited from a big marketing push that began during the latest Apple event.
Despite the game’s immediate success and nearly 3 million launch day downloads, there are some warning signs that may prove to hurt the game in the long run. First of all is the matter with the game’s monetization model, which allows you to play the first 3 levels for free before having to pay $9.99 for the remaining 21 levels. Considering the brief nature of these levels, people have felt that there isn’t enough in the free version to satisfy those who don’t want to pay. Even for those who have payed, many have complained that the $9.99 asking price is too high for the amount of content in the game.
Super Mario Run operates similarly to many of the 2D side-scrolling Mario games of the past, though this one can be played with one hand. Mario will run all by himself, meaning that all you have to do is focus on his jumping. While it’s definitely more basic compared to the other games, there are also 3 sets of challenge coins in each level to give the game more of a challenge for those looking for it. You can check out our beginner’s guide for the game by clicking right here.