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Tavern Brawl Is Magical This Week

by William Schwartz

Tavern-Brawl1

Summoners from across the world have come to compete. When you cast a spell, a random minion of the same cost is summoned for you!

Another week brings us another Tavern Brawl. Called, fittingly, The Great Summoner Competition, this week’s Tavern Brawl allows players to construct decks using any class they wish — but in practice, mage and priest decks have been quite popular. While not as newbie-friendly as last week’s brawl, players will still be able to go far with basic decks, where a lack of deep understanding of the game is replaced by the enhanced spellcasting offered by this Tavern Brawl.

As this is a constructed mode, much of what works in casual play will work in Tavern Brawl. Mage and priest are popular choices for obvious reasons but Druid, Rogue and Warlock are also viable classes. Don’t forget that the cost of the spell dictates the cost of the minion, so larger spells will result in more dramatic summons.

I had a really fun match where an opponent used their Youthful Brewmasters to hideous effect, replaying a summoned Enhance-o Mechano as the player’s board filled. The match, which had previously been going my way, soon spiraled out of control. I sent a congratulatory emote and chuckled through the defeat screen. Dwarf Fortress was right: losing is fun! At least in Tavern Brawl. Each iteration of the game mode has introduced an experience more fun than the last — and this is reflected in the stream of positive comments on Twitter.

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