Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Why Did Bethesda Make Fallout Shelter, Here’s Five Million Reasons

This article is over 9 years old and may contain outdated information

Recommended Videos

Strategically stuffed into Bethesda’s highly anticipated E3 press conference where we’d hear our first concrete details on Fallout 4, was a mobile game Bethesda Game Studios had been working on.  Fallout Shelter, the mobile tie-in for Fallout 4, was revealed mid-way through Todd Howard’s incredible all-encompassing first look at their new RPG.  Turns out that was a pretty smart move.

Fallout Shelter has made over five million dollars in its first two weeks on the iOS App Store, according to Super Data via Games Radar.   Apparently this move generated enough buzz to make this much money on a game that is advertised as entirely free to play.  At launch, the free-to-play title outgrossed iOS mainstays like Clash of Clans and Candy Crush.

So what are they making all that money on?    There are no paywall timers, and the only thing you can purchase in the game are lunch boxes which contain different items that can help in managing your vault.  This includes weapons, outfits, in-game currency, and new dwellers.  That said, these lunch boxes can also be earned in-game, so the purchases are definitely optional.  Fallout Shelter doesn’t have that stench of greed that many so called free-to-play titles do.

Bethesda’s success in the space is certainly promising when we see a free-to-play landscape that is packed with divisive titles.  Hopefully they don’t give up on making the RPG that spawned this massive success, and maybe we’ll see others taking a note from their book.


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy