While Dishonored 2 is one of the most highly-anticipated games of the year, the game’s story is set up in a way that player choice will impact what you actually experience within it. While this has a minor impact on other narrative-driven games, Dishonored 2’s developer claims that the game will require more than one playthrough to fully understand the story.
Dishonored 2 creative lead Harvey Smith has spoken to Finder about the game’s choice-driven gameplay, claiming that one playthrough won’t be enough to get a full grasp on the story. He said the following:
“Every time you play Dishonored 2 it is different as you find different paths, buy different powers, go high or low chaos and play as Corvo or Emily. Also, when The Outsider offers you his mark, you may say no. So previously some people played once, some people played many times, but in Dishonored 2 there is even more reason to play it again.”
He goes on to briefly discuss how this impacts the game’s story, saying “I think players won’t understand Dishonored 2 till they play it twice, because there is so much overt conversation that you can miss, and lore to read and even just understanding the environment’s impact on the storytelling.”
Dishonored 2 will launch on November 11th for PlayStation 4, Xbox One and PC.