The developers at Ska Studios, known for their works on the Dishwasher series and Charlie Murder have announced Salt And Sanctuary for Playstation 4 and PS Vita.
This will mark the first time they are creating a Playstation title, and it looks to be pretty cool. Salt And Sanctuary looks to take us down a road that is much like that of the Castlevania titles, having us taken to a world of demons and castles. The combat in Salt & Sanctuary is highly thought out and versatile. Check out creator James Silva’s comment regarding the combat direct from the PlayStation Blog:
“The emphasis in Salt and Sanctuary is stylistic sidescrolling combat: weapons have movesets, air attacks have hang time, and rolling is king. There’s a huge amount of depth to the combat in Salt, however. Weapons can be one-handed and paired with shields or offhand crossbows for versatility, or wielded two-handed for added power — and every configuration has its own unique moveset. There are staffs for magic, bows for ranged combat, and belt-slotted consumables like throwing daggers and weapon-buffing Pitchfire. Of course, loadout weight affects your movement, rolling speed and stamina regen, so a good balance of defense and agility is key. Basically, it combines two things we love: fast, precise 2D combat and super strategic RPG depth. Also, there are curb stomps.”
One thing I can appreciate is that the combat is going to be deep for the title. It will also feature an in-house soundtrack, hand-drawn 2D animation as you can see from the trailer below, and a vast amount of dynamic and unique bosses. Not only does it take inspiration from 2D action titles like Castlevania but even the Souls series. So expect the game to have bosses, that make you want to throw your controller.
Salt And Sanctuary is set to release next year exclusively on the PlayStation 4 and PS Vita.