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Resistance 3 Developer Video Shows Process of Motion Capture

While you’re busy fighting off wave after wave of Chimeran forces this September when Resistance 3 launches, try not to get pissed when a cut-scene interrupts the flow of battle. It took a lot of hard work and man-hours making those characters look so damn…..

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Resistance 3 Developer Video Shows Process of Motion Capture

by on August 11, 2011

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While you’re busy fighting off wave after wave of Chimeran forces this September when Resistance 3 launches, try not to get pissed when a cut-scene interrupts the flow of battle. It took a lot of hard work and man-hours making those characters look so damn realistic!

Insomniac recently released a video which chronicles the incredibly intricate process of motion capture and how it is applied to some of the cinematic experiences we’re awed by. After watching the video, you gain a better sense of why Team Bondi was exhausted both physically and mentally after the completion of L.A. Noire, why it took so long for them to finish it, and perhaps why they are now in the process of being acquisitioned by Sydney-based multimedia production firm Kennedy Miller Mitchell. The video displays how a cinematic cut-scene sequence that you may not even think twice about when seeing in-game, can often take days to produce.

If mo-cap is to be the future of gaming CGI, expect longer release dates and bigger developer/publisher budgets. One interesting element that motion capture brings to the table and that is highlighted in the video is the concept of real-time actor performances. With this new technology, actors can now play-off of each other in real time, reacting to the actual emotions and expressions of their counterparts rather than simply pretending that the other actor was beside them. The result is a much more effective and believable animation, something that all gamers can certainly appreciate.

Check out the video below:

 

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