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Call of Duty Modern Warfare 2: Raids, Third-Person mode, Warzone 2.0, and Everything We Know

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Call of Duty: Modern Warfare II fans are getting their first look at the new and improved multiplayer experience that will be coming their way very shortly. With the Beta right around the corner, it won’t be long until gamers can get into the middle of this hectic battleground and show each other who the best player really is.

However, in this iteration of the long-running franchise, it seems that plenty of player feedback is being implemented in many different ways, so let’s take a look and see what is new, and what’s making its return in the newest installment of the Call Of Duty Franchise!

New Features in Call of Duty: Modern Warfare II and Warzone 2.0

For gamers that have grown a bit tired of the same old, same old, there are plenty of new changes that can help make the franchise feel fresher than it has in quite some time. With new playstyles, new customization options, and so much more on the horizon, let’s see what is new in the game this time around.

3rd Person Mode in Warzone 2.0

Gamers that aren’t exactly fans of the First Person Shooter genre finally have a new option to experiment and play around with, as Warzone 2.0 will implement a 3rd Person Mode, allowing gamers that are more comfortable with games like Fortnite and PUBG to drop in.

It’s an interesting change, that can help freshen up the experience for games that have grown tired of the standard Call of Duty formula, and could help bring in more players to the game, allowing for bigger and better matches against plenty of new players.

Mantling

Shown off in the multiplayer trailer, it shows that you’ll now be able to hang on ledges, allowing for unparalleled combat experiences that have never been seen before in Call of Duty. You’ll be able to plan and execute stellar kill opportunities, and with newer and more familiar maps, those that have spent many years on these maps will know them better than anyone else.

Being able to use your sidearm while moving through the lushly detailed maps that take advantage of the stellar graphics engine, you’ll be able to find new ways to not only explore but to plan a big kill that could alter a match’s conclusion.

Quick Weapon Swapping Between Main Gun and Sidearms

Depending on the type of gun you’re carrying, you’ll be able to utilize this new skill that lets you swap out your weapons faster, showcasing a character grabbing their sidearm without needing to put away their main rifle.

Underwater Diving

While you’re on a map that happens to have a body of water, you’ll be able to dive into the water to hide from your enemy, or to hit them with a surprise attack. While some new details have yet to be fully revealed, from what was shown off, you’ll be able to pull off some killer moves by doing this.

New Gadgets

Being able to utilize some new gadgets in your favorite gameplay modes will let you earn new perks, such as a drone or a water bomb that you’ll be able to use to keep your attackers at bay. You’ll also be able to use a decoy to keep your opponents on their toes, and a new camera that you’ll be able to monitor any situation with ease. There are bound to be more that are being kept behind wraps, for the time being, so keep an eye on our Modern Warfare II section so you know exactly what they are.

There are plenty of new things that are coming out in this title that are going to feel like a breath of fresh air for long-time veterans, as well as those new to the franchise. Make sure that you’re keeping your eyes peeled on our Modern Warfare II Guide Section, so you can find out everything you’ll need to know about this upcoming game!

Call of Duty: Modern Warfare II is set to release on October 28, 2022, for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC.


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Author
Image of Shaun Cichacki
Shaun Cichacki
As a fan of RPGs, Action & Retro titles, Shaun has been gaming since he was a young boy. Alongside an affection towards Metal Gear Solid, you can find him jumping into anything new and exciting. As a newer writer, Shaun has been working in the Games field for just over 1 year in total and is continuing to learn and grow with experience.