Among the wide array of new features present in Marvel’s Spider-Man 2, Fall Damage can be considered one of the most significant for those looking to add a little more realism to their game.
But as the feature allows both Peter and Miles to suffer damage after failing from great heights, it was a given that it wouldn’t be enabled from the get-go. Here’s how to turn on Fall Damage in Marvel’s Spider-Man 2.
How to Turn On Fall Damage in Marvel’s Spider-Man 2
You can turn on Fall Damage before starting your first playthrough of Marvel’s Spider-Man 2 by heading to All Settings, Gameplay, and then scrolling down to Fall Damage. The option to turn on the feature will be located within Swing Assists.
If you either already started your game with the feature disabled or found out it’s just not the ideal one for you, you can enable and disable Fall Damage after starting your playthrough by either pausing the game or entering the main menu before selecting Settings and then following the same steps above.
While in the Swing Assists tab, you will also be able to tune your Swing Steering Assistance value to adjust how much you want the game to help you during traversal. For the best possible experience, I highly recommend that you take your time adjusting the feature, as finding the ideal value for you makes a huge difference.
To avoid falling to your death and losing your momentum while swinging throughout the skyscrapers of New York City, I also highly recommend that you check out How to Perform Loop De Loop in Spider-Man 2.
This guide was made while playing Marvel’s Spider-Man 2 on PS5.
- This article was updated on October 23rd, 2023