How to Add Wires and Power to Your Outpost in Starfield
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Starfield Outpost Power Guide: How to Create Wires and Generate Power

Starfield continues its trend of adding customizable outposts, and in this case, it can help you add destinations to planets you’ve found bearing helpful resources.

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Sometimes you need to power its extractor, and other times you might need to power defenses to prevent deadly predators or other forces from harassing your operations. The common denominator here is that each outpost needs power if you wish to run its facilities. Here’s how you can generate power and create wires for your outpost in Starfield!

How Do You Power Your Outpost in Starfield?

There are three primary methods you can use that depend on the planet’s attributes to generate power for your outposts: Solar, Wind, and Helium-3 in Starfield. They’ll generate power automatically for anything placed in their radius (facilities that use them are highlighted blue), which is the simplest method you can use if you want an extractor grabbing resources ASAP.

How-to-Add-Wires-and-Power-to-Your-Outpost-in-Starfield-Wind-Turbine
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Related: Starfield: How to Remove an Outpost

To make each basic type of generator you’ll need:

Starfield Power Generator TypeRaw Materials Needed
Solar ArrayBeryllium x2
Aluminum x4
Copper x3
Wind TurbineNickel x3
Aluminum x5
Cobalt x2
Fueled GeneratorTungsten x4
Austenitic Manifold x1
Tau Grade Rheostat x1
Isocentered Magnet x1

Build these, and you’ll create plenty of power with options being flexible depending on what type of planet you’re on!

How to Fix Generators Not Working in Starfield

Generally, the most common generator you’ll have issues with is the Helium-3-powered generator, but it’s easy to start up again: just walk up to it, and as long as you’ve got the raw material, you can activate the generator. The basic version of this generator is the most efficient, so long as you find Helium-3, which is fairly common and can be found and harvested by hand from gas vents on planets that have it, so stay stocked!

How to Fix Outpost Modules Not Working in Starfield

Check whether your modules are inside the radius of a generator creating power for your outpost. If they’re inside the radius but still not starting, they might consume more power than you currently are producing, so you might have to consider additional generators. If you don’t have the resources yet to build another one, you can prioritize certain modules by connecting them directly to the generator with wires.

How Do You Create Wires for Outpost Power Generators in Starfield?

This option is a bit more obscure, but when you have the outpost menu open and switch to Modify Mode (‘Tab’ or ‘B’) hold the Move button (‘E’ or ‘A’) to access additional options with the generator highlighted. This should show an option for ‘Wire’ which you can then connect and generate power to one of your outpost facilities in Starfield.

How-to-Add-Wires-and-Power-to-Your-Outpost-in-Starfield-Wiring-a-Fueled-Generator
Image: Attack of the Fanboy

This is helpful when ensuring that if you build too many extensions, you don’t lose power to your crucial operations.

Which Power Generator Is Best to Use in Your Outpost in Starfield?

This one’s dependent on what the planet is like. If the planet gets lots of sunlight, the Solar options are reasonable and easy to build. If you wish to use Wind, ensure the planet has a thick atmosphere, indicating gas density for the planet and the potential for wind gusts to power your outpost. You can find the atmosphere stats in the planet map by hitting ‘M’ or accessing the star map from your main menu.

Finally, the Helium-3 fueled generator is the most flexible option giving reliable power in any environment, but the trade-off here is that you’ll need to add Helium-3 to keep it running.


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Author
J.R. Waugh
J.R. is a Staff Writer with AOTF and has been covering gaming and entertainment in the industry since 2022. Along with a B.A. in History from the University of Cincinnati, he has studied at the University of Birmingham, UK, and part of his M.A. at the University of Waterloo. You'll find J.R. particularly at home writing about the hottest manga and anime. He is highly passionate about horror, strategy, and RPGs, and anything about Star Trek or LOTR. When not ranting about fan theories or writing guides, J.R. is streaming his favorite RPGs and other forgotten gems.