The Xbox One and PS4 versions of Battlefield 4 didn’t quite make it to 1080p resolution for the next-gen releases, but DICE thinks the tradeoffs were worth it. The developers had to make some sacrifices in resolution, in order to get to 64-player counts and 60 fps.
In a recent interview, DICE’s Johan Andersson, explained these tradeoffs.
Getting to having 64 players and getting to 60 FPS was the most important thing because we wanted to bring this PC game experience that you have… Having a great frame rate is actually a significant difference from what we had on the current generation of consoles with only 24 players. This sort of enables more types of gameplay, and that was the most important thing for us,” explained Andersson.
“We’re not running at the full native 1080p; we’re running a little bit lower resolution than that. But I think it was well worth those trade-offs in order to make sure that we can actually have the full sort of PC game experience overall being on there.”
For most, those trade-offs were worth it. The higher player counts and smoother gameplay offered on the Xbox One and PlayStation 4 are noticeable improvements to the Xbox 360 and PlayStation 3 versions of the game. Unfortunately, the larger game modes like Conquest, which utilize the higher player counts have been addled with problems since their launches on both platforms.