Sledgehammer Games has been showing off some pretty impressive footage for their upcoming Call of Duty: Advanced Warfare. The reveal trailer and gameplay that we saw at E3 2014 was definitely a step forward for the series, and the developers have recently revealed that it’s all been powered by the Xbox One.
“We’re not a studio that’s just going to go out and show off some flash in the pan, high-end PC demo that we’re never going to be able to put on a console,” said Michael Condrey of Sledgehammer Games in a recent interview with OXM.
Condrey also says that Sledghammer has been working “very closely with Microsoft,” to get the most out of the platform throughout the three year development cycle. The developer attributes their sole focus on the Xbox One, PS4, and PC versions as a main reason of being able to get the most out of the new consoles, instead of having to make sacrifices that result from “cross-gen” development.
That doesn’t mean there aren’t still concerns about the Xbox One version. Digital Foundry recently did a test on Call of Duty: Advance Warfare’s E3 Demo, and found that the game was running at 900p, with the framerate unable to hold up to the 60fps standard that the Call of Duty series has had over the years.
Advanced Warfare Frame Rate Analysis DF
Digital Foundry’s recent test is all but conclusive when it comes to the final product that we’ll see later this year. Advanced Warfare is due out in November for all platforms, and hopefully we’ll get some official details from Sledgehammer and Activision as to if there will be a benefit to playing on either Xbox One or PS4 when it comes to visual fidelity.
Last year’s release of Call of Duty: Ghosts on the PS4 and Xbox One saw a significant difference in resolution between the two consoles, while both managed to stay true to the franchise’s 60 frames per second standard.