Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Cuphead Developer Will Continue Making 2D Games

This article is over 7 years old and may contain outdated information

Recommended Videos

One of the most popular games of the year is Studio MDHR’s Cuphead, a 2D action platformer that replicates the 1930s cartoon art style as well as emulating the gameplay of 1980s run-and-guns, such as Contra. The game is quite a departure from the full 3D adventure and first-person shooter games most gamers are accustomed to seeing from AAA companies. Recently, Studio MDHR’s founders stated that they don’t plan on shifting to 3D any time soon.

In a recent interview with IGN, Studio MDHR’s founders, the Moldenhauer brothers, assured fans that future games made by the studio will continue to implement 2D, hand-drawn graphics. Jared Moldenhauer states, “A large part of [Studio MDHR] is the love of 2D animation… So many talented people out there don’t have the opportunity to use their talents in any which way, and most of the companies that used to have switched to 3D. And times do change, but I want to always be a part of [2D].” Chad Moldenhauer says, “The triple-A studios never pushed this anywhere, so the fact that we can do something that looks like a cartoon is just the best thing ever. So we’re going to make sure we continue down this traditionally classical animation, traditional media.”

It was stated during the interview that it would be “weird” for Studio MDHR to switch to 3D, given how many talented 2D artists it currently employs. It is not yet clear if future projects will implement the 1930s cartoon art style seen in Cuphead or if the company plans on implementing a different 2D art style in future games. The Moldenhauer brothers also recently confirmed that fans have not seen the last of Cuphead.


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Dylan Siegler
Dylan Siegler
Dylan Siegler has a BA in Creative Writing from the University of Redlands. He has copy edited novels and short stories and is the editor of nearly all marketing materials for RoKo Marketing. In addition to his professional work, Dylan is also working on several of his own projects. Some of these projects include a novel that satirizes the very nature of novel writing as an art and a short film that parodies buddy cop movies. His short story “Day 3658,” a look into a future ten years into a zombie apocalypse, is being published in September of 2017 in Microcosm Publishing’s compilation Bikes in Space IV: Biketopia. His political satire "The Devil's Advocates" is currently available for free (the link to this story can be found on his Facebook page).