Devil’s Third Lead Designer/Creator Talks Framerate, Multiplayer Preview Conditions & More

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Nintendo Wii U exclusive, Devil’s Third is due out soon in Japan and Europe, but the game has seemingly come to a point where the creator, Tomonobu Itagaki felt it necessary to answer some questions regarding the game.

Itagaki took to Facebook to post about Devil’s Third which he directly aimed towards fans and media who have been asking him questions about the game. He opened up with the following:

“It seems that the world is in disorder…no way. I feel that the informations on Devil’s Third are tangled. So I decided to tell you guys about the Specifications and recommended playing devices best suited for Devil’s Third, plus useful infomation for you guys. I felt the time has come for me to talk about.”

He then goes on to say that Devil’s Third will see 30fps on the Wii U and assures fans that it will be quite enjoyable in 30fps. He confirms to fans asking, that it will not include split-screen for either offline or multiplayer citing that he used all the power of the Wii U for singleplayer. Next he expresses that Devil’s Third will not include microphone support for multiplayer citing the fact that they “maxed out its bandwidth to achieve online play by 16 users.” He goes on to recommend that fans use a pro-controller, not the packed in Wii U Controller.

Then he later posts a message to media regarding the multiplayer stating the following:

“As I mentioned in on my FB wall, please use PRO controller along with a USB keyboard when you preview Devil’s Third. (Tablet controller is not recommended)
For your information, the multiplayer mode of Devil’s Third is designed to be played by tens of thousands of players. We understand it’s going to be a very tough job to evaluate such a game. It will be much appreciated if you will use your imagination to get the depth when you play the multiplayer mode.”

Devil’s Third is set to release exclusively on the Nintendo Wii U August 4th in Japan, August 28th in Europe and August 29th in Australia. It seems that Itagaki just wants his game to get a fair shake or is he asking too much of fans who just wanted a great experience on the Wii U? Let us know what you think in the comments.


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