Since the launch of the Xbox One and PlayStation 4, we’ve seen a disparity in third party games. The PlayStation 4 has arguably gotten the better ports in almost every instance. Higher frame rates and resolution are the usual talking points, and many believe it’s the additional horsepower under the hood of Sony’s console that is making this possible out of the gate.
Watch Dogs, arguably the biggest release of 2014 thus far has just recently released, and while neither the Xbox One or PS4 managed to top out at 1080p 60fps, the PlayStation 4 version did see a resolution bump compared to the Xbox One version.
Digital Foundry recently put the PC, PS4, and Xbox One versions through their paces, and has concluded that the console versions of Watch Dogs are comparable to what you would find on a gaming PC on “High” settings. While it’s not quite the Ultra settings that some high end PCs are capable of, both console versions are pretty good according to benchmarks from DF.
While we know the PC is capable of better graphics than either the Xbox One or PS4, did the extra power of Sony’s console deliver a superior Watch Dogs experience? The answer is technically yes. Digital Foundry’s research claims there is more screen tearing on the Xbox One, and the resolution boosts is noticeable, albeit slightly.
Though to the naked eye, there’s very little difference between the PS4 and Xbox One versions of Watch Dogs. Just taking a look at the video below, which pits the two games side by side and that’s pretty clear to see that the differences are marginal.
Those marginal differences are a more polished game on the PS4.