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Halo 5: Guardians was Built From the Ground Up for Xbox One

by Kyle Hanson

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Halo 5: Guardians certainly has a lot of weight and expectations on its shoulders. Coming after the slightly disappointing Halo 4, and the massively broken Halo: The Master Chief Collection, the game serves as evidence that the series is still in good hands with 343 Industries. Thankfully, they seem to be taking the responsibility extremely seriously, as the excellent Multiplayer Beta showed last year.

In an interview with GamingBolt, 343 Industries’ Chris Lee spoke about the development of Halo 5: Guardians, saying it “is the most ambitious title we’ve ever made at 343. It’s the first title we’ve built from the ground up for Xbox One. Something we’re really excited about is our new epic campaign, and we’ve talked about featuring both Fireteam Osiris and Blue Team. The Arena mode, that’s a throwback to the legacy of Halo games.”

The multiplayer was also a huge focus, with 343 splitting things into two categories, with the Arena and Warzone multiplayer modes. “It’s the biggest investment we ever made in multiplayer with Arena and Warzone, our giant new mode, and we have all that free content that we want players to enjoy after post-launch.”

Building the game from the ground up on Xbox One of course will enhance the visuals, but it also enabled more features that could be used for interesting gameplay. “I think we’ve done a ton of work to bring our title to the Xbox One and leverage the power of that,” explained Lee. “I think at the same point we’ve gone after really ambitious modes like Warzone. Warzone is our new 12v12 plus enemy AI mode that we’ve talked about has everything from the core Halo gameplay in that mode. Its got enemies, its got vehicle, its got the biggest player count we’ve ever had, so that was a really big technical challenging feat.”

Halo 5: Guardians heads to Xbox One on October 27th, 2015.

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