Who didn’t expect Activision to continue with their cash cow Call of Duty series and Modern Warfare 4? It seemed like a no-brainer. The publisher has been making billions on the Call of Duty franchise, and Infinity Ward and the Modern Warfare series was a major catalyst for that success. That’s why it was interesting to hear that Infinity Ward would be taking the series in a new direction, and given an opportunity to flex their creative muscle.
We needed to make something that wasn’t Modern Warfare, says Mark Rubin
Infinity Ward producer, Mark Rubin, recently explained this “long decision” in an interview with MCV. “The easy thing would have been – as we had finished the arc of Modern Warfare 1, 2 and 3 – to start a new arc within that same universe. That was the first step. But due to a lot of changes we wanted to make with this new world, it really dictated out that we needed to make something that wasn’t Modern Warfare.”
“We wanted to create a new universe, or a new story at least,” Rubin explains. Though despite some necessary change that developers at Infinity Ward were craving, they knew they still wanted to work within the Call of Duty universe, making a Call of Duty game.
So just what’s going to be different in Call of Duty: Ghosts? We don’t know just yet. It does have the “Dog Factor”, but it will also be utilizing a revamped engine that will take advantage of next gen consoles. “We always felt that gameplay isn’t tech dependent necessarily. But this new tech allows us to make those worlds that we are playing in more realistic…The more realistic and natural the environment, the more the player’s imagination melds with that game.”
Call of Duty: Ghosts will hit all platforms this November.