Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Looks Like Rise of the Tomb Raider Isn’t All About Killing

This article is over 8 years old and may contain outdated information

Recommended Videos

We’ve been impressed with what we’ve seen of Rise of the Tomb Raider so far. Nature is still Lara’s enemy, there’s an awesome bear, and there’s actually some cool looking tombs this time round.

What we haven’t seen so much of though is the variety that Rise of the Tomb Raider will (hopefully) offer. That changes today with the official Advancing Storm stealth playthrough. Despite being equipped with her trusty bow, Lara is shown to avoid the myriad of enemies that block her path.

With a combination of good timing, expert platforming and some Last of Us-style bottle throwing, Rise of the Tomb Raider has shown that you can avoid combat altogether, in some instances at least — something that wasn’t always possible in the Tomb Raider reboot.

Rise of the Tomb Raider is launching on Xbox One and Xbox 360 on November 10th, with PC and PlayStation platforms seeing a release in Spring 2016 and holiday 2016 respectively. Developer Crystal Dynamics have previously stated their indifference towards releasing the game on the same day as Fallout 4, and as we get closer to release, they’re yet to budge.

 

Reviewed on

Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy