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Mass Effect: Andromeda Will Have “Meaningful” Sidequests Inspired By Witcher Series

by Mike Guarino

Mass-Effect-Andromeda-Cinematic-Reveal

Open-world games these days always seem to have a wealth of side content to get lost in, but whether or not that content is actually worth checking out is hit or miss. Mass Effect: Andromeda developer BioWare has discussed the side content for their upcoming game, revealing that they’ll be taking a different approach this time.

While Dragon Age: Inquisition was a game that was very well-received when it launched in 2014, many agreed that its side content was very disposable and was little more than filler content. BioWare’s Fabrice Condominas revealed that they’re aware of the problems that Inquisition had with its side content, saying “We are approaching the completionist aspect very differently, because we’ve done and learned a lot from Inquisition. But we’ve also observed what other games have been doing, like The Witcher.”

He goes on to say that “it was very important for us that the quantity of scope doesn’t downgrade the quality of whatever your are doing there.”

The Witcher series is a great one to look to when it comes to taking inspiration from side content, as that series is easily one of the best in that regard. Having meaningful side content means that the player will actually want to explore the game’s world in search of new things, but with Dragon Age: Inquisition that feeling faded away quickly when everyone realized what each area was actually filled with.

It won’t be much longer until we get to see how BioWare did with their next entry in the highly-popular Mass Effect series, as it will launch for PlayStation 4, Xbox One and PC on March 24th. The game got two new trailers last month, with one of them focusing on the overall story and the other focusing on the origins of Andromeda Initiative. You can check both of these trailers out by clicking right here.

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