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Microsoft Explains Reasoning Process For Latest Game Delays

by Mike Guarino

Halo-Wars-2-Delay

While Microsoft originally had 3 other big games set to launch by the end of this year on Xbox One, ultimately they decided to delay them. The games in question were Halo Wars 2, Crackdown 3 and Scalebound, which are all now slated to launch in 2017.

While we’ve gotten snippets of why some of these games were delayed, we’re now getting more information directly from Microsoft regarding their reasoning process for delaying big games. Xbox marketing head Aaron Greenberg said the following to DualShockers:

“As you go through that creative process, some times things happen fast, some times they take longer than you expect. For us making the games great, making sure the stories are great, the graphics are great in these immersive experiences, is a priority.”

He goes on to say that “Whenever we announce a title or we share when we think when a launch will be, we do that based on the information we have at that time, and then later, when we get more information and we learn more about the game, that may change the timing of the release.”

While these games failing to launch this year certainly isn’t great news, Microsoft definitely won’t be hurting for releases as games like Gears of War 4, Forza Horizon 3 and Dead Rising 4 are set to be big sellers. Having a solid holiday lineup is a big reason why they were fine with delaying these games, as other games can pick up the slack while also allowing the delayed games a better chance at selling well during a less-crowded time.

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