The Xbox One and the PlayStation 4 are apparently closer rivals in power than the raw stats would lead you to believe. According to Albert Penello of Microsoft who posted some interesting remarks earlier today on NeoGAF, “There’s no way that we’re giving up a 30% advantage to Sony.”
Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again.
Penello says that Sony always “claims more power,” but the reality of it is that it’s not true. You can find Penello’s full comments below.
“I’m not dismissing raw performance. I’m stating – as I have stated from the beginning – that the performance delta between the two platforms is not as great as the raw numbers lead the average consumer to believe. There are things about our system architecture not fully understood, and there are things about theirs as well, that bring the two systems into balance.
People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard API’s that everyone programs against. So while people laude Sony for their HW skills, do you really think we don’t know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way we’re giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference – it would be obvious.
I get a ton of hate for saying this – but it’s been the same EVERY generation. Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again. And, in the end, games on our system looked the same or better.
I’m not saying they haven’t built a good system – I’m merely saying that anyone who wants to die on their sword over this 30%+ power advantage are going to be fighting an uphill battle over the next 10 years…”
Consumers will get a chance to see for themselves this November when the Xbox One and PS4 launch just days apart.
- This article was updated on:September 5th, 2013