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Rocket League

Rocket League Patched To 1.13 On PS4 And PC, Adds New Divisions

This article is over 8 years old and may contain outdated information

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Psyonix just released patch 1.13 Wednesday to Rocket League on the PlayStation 4 and PC. The latest update to the rocket-powered soccer game adds new division to competitive ranked play and makes it easier for players to judge their progress, as previously covered.

The 1.13patch will go live at 6 p.m. ET / 3 p.m. PT on Wednesday. Rocket League matchmaking will be offline for approximately 20 minutes during that time.

A common complaint from Rocket League players since the start of Season 2 is how it is difficult to judge rank progression in competitive play. This update addresses the issue by splitting each Skill Tier into five separate divisions from Division I to Division V. This will let players know which percentile they fall under in their current tier and how close they are to moving up or falling down.

The Champion Skill Tier has also been expanded to three separate divisions – Champion, Super Champion, and Grand Champion. Additionally, skill ratings will be displayed for Rocket League players in these tiers to give them a better sense of where they stand.

Only a couple of bug fixes are included with this Rocket League players. One fixes a performance issue on PC while another increases the chances of the Mannfield and Park weather variants being selected.

You can check out the full details of the Rocket League patch 1.13 below. There’s no word from Psyonix yet on when the Xbox One version will receive the same update.

  • New Skill Tiers have been added to create more differentiation for elite players, there are now a total of 15 Tiers (up from 12).
    • There are now three Champion ranks at the top Champion tier:
      • Grand Champion (Tier 15)
      • Super Champion (Tier 14)
      • Champion (Tier 13)
    • The Star tier has changed slightly to accommodate the new Champion tier:
      • Tier 12 is now called “Superstar” (was Champion)
      • Tier 11 is now called “All-Star” (was Superstar)
      • Tier 10 is now called “Shooting Star” (was All-Star)
    • Added Divisions to Competitive Skill Tiers to give players a better indication of where they fall in any given Skill Tier.
      • There are five divisions in each Skill Tier – with each representing roughly 20% of the skill range in that
        • Division V (highest),
        • Division IV
        • Division III
        • Division II
        • Division I (lowest)
      • For example: An All-Star player that is roughly halfway to the next Skill Tier would appear as “All-Star, Division III”
    • Players in the Top Tier (now “Grand Champion”) will see a numerical Skill Rating in place of a divisional indicator.
    • Players still Unranked in Competitive can now see how many Placement Matches they have remaining in each playlist
    • Forfeit Votes can no longer be triggered before a match begins

BUG FIXES

  • “Stocked” Trophy/Achievement requirements have changed from unlocking 200 items to 150 items; and it should now unlock properly
  • Fixed an issue with random map selection that was causing Mannfield and Park weather variants to be chosen too rarely. This will result in map rotation being more evenly distributed.
  • Fixed an issue that caused CPU utilization on some PCs to increase unnecessarily

[Image via Rocket League]


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